I have a shot that ramps from 24 fps to slow-mo. I have to simulate some leaves getting kicked up by a passing car. I would like to simulate in 24fps and then apply the time ramp to the cached sim. I’ve seen some threads from a couple years ago saying that nParticles will not interpolate between frames when slowing down a sim. I guess it’s a safe bet that regular Maya particles will not interpolate either? Has there been any good news lately?
I am thinking of running the cached particles through Realflow, since Realflow has a great retiming tool. I can do this effect without changing the particle count anyway, but the RF retime tool has some options for killing particles at the beginning/middle/end of the frame. It is seamless when you have thousands of particles…
As others have noted on here, changing the time scale on the Nucleus node changes the simulation. That makes sense since the acceleration due to gravity has units of meters/second/second. So, I guess all the forces will change when you bend time.
Any solutions to time-warping particles or nParticles? Houdini maybe?
I could maybe even do it in nCloth. Could I then keyframe a ramp in the Trax editor?