Hello,
Is there a way to offset the cache access in time without renaming the cache files?
I’d like to have multiple cloth objects access the same cache at different times. I suppose I could do this by baking to blendShapes, but that seems to make the scene kind of heavy.
If this isn’t possible, is there another form of caching in which it would be possible? I’ve seen a few other forms of caching that I haven’t really looked into yet: exportCache, jiggleCache, vertexCache.
-ds