it does not make a lot of sense to trash old stuff as long as it still works and doesn’t require any resources to keep up to date. But it would make a lot of sense to replace them with modern stuff, phase out the old and then trash after a few years.
i’m not talking about nodes crap where the user has has to make it all work somehow…Just some stuff that you drop in and it simply works, off the bat, old school, without being some kind of painful, lame xpresso/node based preset mytime hog. Nodes are not the answer to everything. Sometimes its better to make stuff that does something specific and useful, and not expect the user to figure it all out. Most don’t have time, have stuff to do , and need to get a result now. That’s been the bread and butter of c4d for a decade. I am not sure everyone wants c4d to be houdini. So i suggest they nock out some jaw-droping stuff pronto and quit all this shuffling of beans in the background that has so far done nothing for the app but let it appear to fall further behind everything else…By the time they get where they want to go , it will be too late.
My first candidate for imminent destruction would be cloth… followed by the particle system from 1995, and the built in ocean/fluid solver… Trash them all, and make awesome new big ticket features.
now I feel better…