I was trying to say that newer tools take advantage of new paradigms not so intuitive. Take for example the Material Reflectance channel that replaced the old Reflection channel. Many users had hard time understanding it. Now we have nodes.
Having old tools next to new does make a nice transition to advanced and expert application options. And I think MAXON invests on having intuitive tools for new users. That makes it also “academic”. If I were theaching a beginners class, I whould have them make a scene like the one I posted before (planet). Fast, easy to learn, basic, covers the modeling of a complete scene with a variety of tools, in only one session.
Surprisingly C4D has a very tidy interface for its vast armory.
Having a ‘deprecated’ sub-folder in any commercial application isn’t a good marketing strategy. It points out old implementations. People will think the pay for having 50% of things they shouldn’t because they aren’t very “usefull”.
Old or not, everyday useful or not, every feature… well, is a feature. Remove it and instantly the app is no longer able producing it. I think that developers see that as a weakness. As time progresses the product should be able to make more not less… Every application has that accumulative characteristic.