I’m modeling a V-22 Osprey in 3ds max 4 but I’m hung up on the engines. I’ve been sub-d modeling with ‘meshsmooth’ for the majority of the model so far, but that methed doesn’t seem to be the best way to approach the odd shapes of the engine. I would appreciate advice on technique and methods and the like. I’m not quite as good at modeling yet as some of the people around here.
Here is a link to the screenshots and pictures of the aircraft.
And if your really feel like helping me out you can find a .max file of the engine WIP here.