TIE Interceptor, David Pain (3D)


#1

Title: TIE Interceptor

Name: David Pain

Taking inspiration from NASA and SpaceX for a new TIE interceptor.


#2

Wow! hope to see this textured and lit…Nice Work!


#3

Thanks Travis. It’ll take a while but I’m working on it :slight_smile:


#4

That’s nice modeling, but I think you overdid it


#5

Out of interest…why do you think he’s over done it?


#6

This is pretty badass!

You have my vote as well for a textured/lit version (in a space combat scene? :smiley: )


#7

Looks amazing. The lighting really lifts it up, something a lot of people overlook when presenting models. I’d like to know which software you used for each particular task when creating this. I’m strictly a 3DS modeller but I just know there are some situations for which other tools would really speed things up.


#8

More complexity than is necessary, and that particular ship doesn’t lend itself to realistic space type of design, I imagine a million parts falling off as it takes off.


#9

Cool up-scaled design, must’ve taken a block of time out of your life :slight_smile: Got any plans to either animate or perhaps 3D print down the track?,

Cheers.


#10

Pretty damn cool modelling job so far :slight_smile:

Cobra 6


#11

Thanks for your feedback everyone - the comments and critique are much appreciated. I don’t have any plans for it beyond materials and textures and a nice big render.

Thanks a bunch Telemachus. I used Maya for most of the modelling, with zbrush+dynamesh for some booleaning.


#12

Seriously this is absolutely amazing. I am with Travis I look forward to seeing the textures on this thing. Great job.
-M


#13

Super rad!!!


#14

great !

I’d like to know which software you used for each particular task when creating this… too.


#15

Not if you work for ILM. :surprised


#16

How long did it take to make?


#17

Thanks everyone.

I used Maya for the majority of the modelling. A mix between boolean and subdivision. I used Zbrush a bit for some detail in the heat shield, as well as welding marks.

Honestly not sure CallofZON. It’s been an ongoing side project for a year or more. Initially it was made to be accurate to the movie prop, but then I thought it would be fun to turn it into a satellite.


#18

This is excellent… just excellent.


#19

Ain’t no BS Greeble there :slight_smile: Amazing David just Amazing