what they put in there are great additions to current modo.What you are asking is major additions. I mean look even maya changes from 5 to 6 which was supposed to be major they add nothing to modelling at all. But in modo case what they put is more than just couple of tools, they are great tools. You do not care about 50 fancy tools but there are others who care about couple important tools other there, i think you would appreciate the fact that a company cannot satisfy everyone. On top of it even the additions they have put require extensive amount of testing. the things you are asking is not possible to deliver in time, thus it would not be an update it would be a version.
“Modeling at the speed of thought”, i personally model at speed of thought. i cannot comment for others, only time modo slows me is when modo is slow, which will be fixed for new “version” hopefully.
i like wings too but it is not absolute, neither mirai nor lightwave. all have their flaws and weaknesses. I am guessing most of the problems shows up because people are used to other packages, which is just normal. But as an old lightwave user i can tell you that modo is not quite lightwave either.
the fact is would you prefer a bridge or connect tool or smart highlight? i personally prefer bridge or connect, because a tool like bridge is an essential for physical modelling (it helps you to create new vertices) , smart highlight is a helper, thou that is my personal opinion. i was never impressed with smart highlighting. But instead modo has element tool, which does a superb job and got better with the update.
you do not need to activate tools, tools can be autoactivated!.
for certain actions you can use screen falloff and airbrush falloff, that way you do not even need to select anything. wings has no such thing neither maya (maya artisan cannot come close to of easiness in modo falloffs)
i use my wacom with modo, and it is plain great. But as you stated i do wish some additional adjustments to interface and input ui.Because wacom service settings sometimes is not enough to achieve. And i am hoping that pressure sensitivity will be supported in new version of modo
on the other hand,
i found wings and silo`s work style is really strict and is not bendable at all. I mean if you like the way it works you would have no problem. But try changing the way silo or wings want you to work? But in modo at least there is some easiness to goto either sides.At least to some extend if not total(otherwise we would call it silo or wings not modo).
as i stated before silo and wings and mirai are strictly edge based.Thou some did nto even agree on this one, based on the argument that modo lacked edges and edges operations.
on the other side modo is heavily vertex and polygon based and controls polygons and edges to some extend, and does a beautiful job. Try controlling huge amount of vertices in wings or silo seriously?try moving some hundreds vertices smoothly or rotate them smoothly ( i do not mean linear moving or rotating) , it would be really hard to control huge amount of vertices, unlike zbrush or modo.
Thus comparing different packages are not a productive way of doing stuff. Modo is not on the same lane as silo and wings. Even things like macros, morphing and maya scene reading in modo support this.
thou i admire that wings has such camera control options that serves fo different purposes. i am wishing that slide and camera controls from wings to show up in modo
