Thrust Challenge - final entry - Star Fighter , Carsten Stueben (3D), Carsten Stueben (3D)


#1

Title: Thrust Challenge - final entry - Star Fighter , Carsten Stueben (3D)

Name: Carsten Stueben

Country: Germany

Submitted: 16th July 2016

Hi there

I decided to edit this “old” post from the last deadline to add the new images, thoughts and the additional work I have done in the extra time we got for this.

So… here we go:

This is Mantis42.
It’s a one-man star fighter armed with 2x3 spinning blaster canons, rockets, torpedoes and two heavy railguns.
All the heart needs. <3
To be honest it´s rather a sci-fi design piece than a technical and rational study. But I´ve tried my best to handle both worlds.
In atmosphere it has the ability to vertically lift off and thirteen navigation thrusters give it the necessary 3-axis control in space.
The railguns are covered by two protection shells. I imagine they contain some kind of shield-system (and ok… I think they look cool as well). This is an exchangeable part to give the ship more flexibility.
Another thing I want to explain: The GR373L-Bomb is my version of a sci-fi molotov cocktail. I imagine it contains some kind of really bad chemical to do some really awful things at really big targets.
You get some further info a few pics below.

This project was big fun for me and I hope the results mirror this. Thanks for watching!

Cheers,
Carsten

Here you can find the WIP:
http://forums.cgsociety.org/showthread.php?f=433&t=1369271


#2










#3











#4

Looks great! Modelling, texturing and renders are top notch.


#5

Mind Blowing! :bowdown:


#6

That’s actually awesome, and look functional , great job :bowdown:


#7

look fine, good work!


#8

This is lovely.


#9

Great! Good work :).


#10

What program / settings did you use for your renderings? I am really liking the outcome .


#11

Hey. Thanks a lot for your feedback! Sorry for replying late. I’m on vacation. It’s all rendered with corona render with default settings. Cheers. :slight_smile:


#12

Great work, awesome texture and modeling quality, plus renders too. I didn’t know Corona was this great. I’m using Vray. Where did you model it and which textures did you use ? (I mean did you use Substance Painter or any texture plugin ?) Thanks in advance, keep up the good work.

Sincerely,

The BB


#13

Thanks, this is really nice.
The whole ship and its weapons were modeled in Zbrush and textured in Substance Painter.
Cheers


#14

Thank you and you’re very welcome friend :slight_smile:


#15

Very slick, renders look great.


#16

Hi! :slight_smile: Just in time…

You might wanna take a second look at my update.
I´ve added a cockpit and some new scenery.

Cheers and good luck!


#17

great update! :slight_smile:
modeling, texturing, shading, rendering…I love it! :slight_smile:


#18

Looks awesome! Love the choice for final image, but also love all the close ups of cockpit etc :slight_smile: Good luck in the contest!


#19

Kinda weird that although I didn’t really like the shape of it, this is still my favorite fighter submission. The little details on the weapons are on point!


#20

Great work!

How long did it take to model the ship?