Thoughts on Modelling in c4d


#81

Played a bit with Polygon tool using Perpendicular snapping and workplane snapping. Also layed strips along splines w/Spline Snapping.

Me like.


#82

I don’t quite use L myself. I myself set it to “q”, since I use it so much I can use it with the left hand far easier (I also had set a bulk of shortcuts in that area). I prefer geographic location strategy like that of ctrl+c ctrl+v instead of a shortcut tied to the tool itself since it can make my shortcuts scattered all over the place.


#83

Yes. I get why you’d change it to ‘q’ . Premium keystroke real estate is anything within a hand span from that left alt key.


#84

Tonight learned about the powerful, “Align Workplane to Selection” Command.

Take any selected plane and make it function like the world axis. Works great in combo w/snapping.


#85

Indeed it is amazing, I use it all the time now, I have “W” set and “alt+W” to revert it back, it means I don’t need axis center as much as I needed before for cutting!


#86

Deep into the MILG series Toby shares a technique for creating the ever-daunting spiral screw thread…and he completes the whole process in about 7 minutes. It’s breath-taking to see someone who so clearly sees a problem, so methodically grinds that problem to powder, and leaves a result that is simply…beautiful.


#87

Did you know that you can use one scene-wide Subdivision setting, but use a different setting on a object or even within a selection?

So if you have a hero object you can really crank it up in very targeted fashion.

I didn’t know.

Check out the settings in the SDS weight tag.


#88

I was previously disappointed w/weighting as I didn’t understand the depth of the possible operations.

“.” drag
“.” drag + shift
“.” drag + control

Furthermore, things behave quite differently depending on what component mode is active.

And there are important related settings both in the auto-generated SSD weight tag and also in the live selection tool.


#89

Super Tutorial: