You seem to have had a modeling epiphany Mate.
Sounds similar to the one I had last year ,when I suddenly was able to Dump Daz inc as resource for clothing and other assets.
I am now a Daz content developer of my own custom clothing content for my animated film project using Iclone for motionbuilding retargeted to Daz figures rendered in Maxon Cinema4D4 via MDD .obj/MDD export.
People tend to dismiss C4D’s modeling tool as being so far behind tools Like MODO and even Blender.
And yes ,there are much better pure sculpting solutions on the market.
However there are some non destructive parametric “deformers” in C4D
such as the Taper,bulge, & wrap deformers that are highly
useful when modeling clothing for my Daz genesis figures.
Another highly useful feature for detailing clothing is the “split” command combined with the Cloth nurbs tool for creating seams in smooth surfaces.
All the glowing seams on the boots and tunic of this oufit (depicted)
were made by selecting the polygons I wished to separete from their adjacents and selecting split.
They remain part of the mesh but when you
thicken the mesh with a cloth nurbs modifier
you get lovely seams & panels in your clothing item.