This won't make any sense.


#1

Hello, I am very new here and I’m aware that what I’m going to say isn’t going to make any sense at all, but here goes…

So I’ve just learned how to model using blender, I know all of the tools and such, but I just don’t know how to approach a model, like I’ll try to model something, and I just get completely stuck on how I would model it!
Does anyone understand? Maybe a link to some tutorials or something?
Thanks for your time!

Gavin Davies


#2

It makes perfect sense, every beginner needs time to acquire a knowledge base of “surface” type if you will.

Train your observation skills, just like a painter or sculptor breaks down complexity into basic shapes and planes, you need to understand how a particular surface is put together. It’s something that comes with practice, some tutorials might help, but there isn’t a specific tutorial for every object out there. Looking at more advanced modelers’ wireframes / edgeloops also helps.


#3

Brilliant thanks! so does it just come with practice?


#4

It depends what type of surface, for hard surface models (robots, weapons, vehicles etc.) there are a few basic techniques that you need to learn:

http://vimeo.com/10941211

For organic characters / creatures, there’s an approach to modeling called edgeloops which basically mimics the structure of anatomy in polygonal form, the idea behind that technique is to have good deformation in pretty much all directions. While the majority of organic shapes starts in sculpting apps these days, it’s also important to understand topology recreation.

Modeling the head for example, you can rely on a common type of edgeloops (circular edgeloops around major areas of deformation…because that’s actually how muscles deform faces in real life)

http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm

some additional examples and for the body too:
http://www.hippydrome.com/


#5

Psk0 thanks for the tutarials.