I’ll add proper screenshots and proper english later.
This is how to quickly and easily render crisp anti-aliased wireframes in maya using mental ray.
Assign a shader to your polygon object. Any basic shader, doesn’t matter much.
I chose ‘Use Background’
- specular color: black
- reflectivity: 0.000
- reflection limit: 0
- shadow mask: 0
- matte opacity mode: solid matte
- matte opacity: 1
Next, important!, In the attribute editor view the attributes of the Shading Group that your shader belongs to. Not the shader itself! Its SHADING GROUP.
In the AE view of your Shading Group expand the mental ray section.
Then expand the Contours section.
Check ‘Enable Contour Rendering’.
Select your Colour, Alpha, and width you want your wireframe lines to be.
I chose Color:white, Alpha:1, Absolute Width, Width:0.5
Open the render globals window and go to the mental ray tab.
Expand the Contours section.
Expand the Contours->General section.
Check ‘Enable Contour Rendering’.
Expand the Contours->Quality section.
Set Over-sample to 3 (this makes the lines smooth/anti-aliased)
Expand the Contours->Draw Contours section.
Check ‘Around All Poly Faces’
Render.
Anyone need any more clarification?