A few years back I started thinking of my computer of more as of a tool and less like an appliance. At first this appliance was just plugged into a main default pc company designated operating system running on designated hardware that was more like a utility companies power supply. I only had the power to turn it on and use it as is or turn it off and not use it. I realized that after I had built my own computer system much of my view points of how things worked in a computer and how I worked with a computer changed.
Then I ran across open source software like Linux. And I found out that it was built by the same people who used it as an operating system. I could determine what went into my operating system and how it behaved. My ideas about software where changed from that point on.
I love great software. There is a lot of it out there. Most of it is prepackaged and the user has no say as to how it’s developed, designed managed, etc. They only have a say as to whether they choose use it or not. Even with the great current 3d software marketing tactics this fact has not changed. You buy a piece of software because it does the things that you want it to do.
The user can write scripts for a prepackaged app but they can’t alter the source code of a prepackaged app. I think that for more average users this is fine. The average 3d software user only uses a small part of their app. Even fewer 3d software users make more full use of their apps complete set of features.
Most large scale 3d app developers are aware of this fact and they are shifting their product offerings in favor of this current market situation.
I know that some of the people out there will even buy a lower end version of a 3d software app just because it’s used in the production of major Hollywood films. I would call this a “fan based” market of individuals who want to play with the big guys production toys . Most of these users will not work at the level of a serious end user at a 3d media production studio.
So a 3d software company who’s chief end user base is hardcore 3d pro’s will have a market of more knowledgeable 3d software end users. I doubt that it will take a price drop to really rock their main apps production pipeline. For these folks their long term exposure to the ups and downs of managing a workflow with a 3d app that they can count on will limit their making any swift changes in 3d software buying.
For just about everybody else we will see a lot of quick buyers who can know play with the 3d app for a few months and switch to another app until they settle with one main app or give up on their 3d software phase altogether.
I think that as time goes on we will see a “thinning” of the serious 3d software users and from the more casual “for fun” or bragging rights driven users. Let’s face it 3d is not like getting a new cell phone or boxed 3d game title.
Hey some of us were getting our fingers dirty with project driven art before we even heard of 3d software. As more new 3d software users from production backgrounds get wind of 3d software and realize that it makes building stuff and developing projects a breeze, we will see a definite growth in these professional users.
At least now project minded 3d designers will have a good set of real “3d pro” $500+ price range apps that can really perform at the rate of their intellect. Metacreations 3d apps never did this.
To me this is the best thing that I have seen software industry wise in years.