Hi there!
I’m new to TP. I doing some study in destruction, having a mesh pre-fractured with VolumeBreaker. I’m simulating a explosion, but when I add the Shape Collision node, most of the framegments behave the way they should, but some of then are with the faces open, so some faces fly away with the others fragments while some are stuck in place, hanging there in the air, as if not simulating.
I’ve tried to figure out but ain’t sure wheres the problem, if in VB node or SC. Do you guys have any idea what would cause this issue or how to solve, making the fragments not break into separeted faces?