Hello all, I have an issue I was hoping someone could help me with. When I render out objects in Softimage (rendered out to a file source that supports an alph… i.e. .PNG), and there is no background/environment applied I tend to always get a thin black line on the edges of the object. Anyone know how to get rid of this? or change the black default background in Softimage to use a non-existant/transparent background to do its anti-aliasing with instead of the black, which is what I believe is causing the issue.
Here is a quick test. Make a sphere and give it a material - light in color - I used a constant white, and I also tried it with a lambert with a rim light to give it a little lighting on the edges. It is more obvious with the constant white though. I rendered it out as a .PNG with the alpha embedded. I opened the rendered image in Photoshop, and it shows it with the transparency…so far so good. Make a new Layer and paint this new layer white. Take the new layer and place it below the image layer. You will now see a thin black line around the object that you rendered. This has been an issue for me for sometime… 3Ds Max does this scenario perfectly - no issues. So, it led me to believe it might be the way Softimage handles its anti-aliasing with a non-existant/transparent backround. Then again…maybe I am doing something wrong.
-Thanks in advance for any help-