Mine all loaded fine. Even the old particle system is still there for retrocompatibility, help people transitioning or just for some quick and dirty stuff.
- what about the new SDK? Anything major if to run old scripts/plugins on the new version 7?
There is some new stuff but nothing has been radically changed.
Most things should work pretty much out of the box, and there are ways to make sure a plugin will work on both 6.x and 7.
Of course it’s hard to tell if the extent of this is total before the baby hits the userbase, but so far so good.
- what about version 7 performance on ATI cards (both Windows and Linux)? ATI has good drivers now on both platforms. Any particular glitch like the previous versions of XSI and ATI drivers?
Given my experience on softwares other than XSI I’d venture that ATI still has a fair few issues.
I know there is stuff they admitted to being their fault that is supposed to come out in a driver release any day now, but that’s the whole of it.
Pretty much everybody around uses nvidia or went back to it after a few weeks of ATI, so there wasn’t much noise about it because people are still trying to stay away from the platform.
- Is there any images out there that can illustrate differences between old FG and the new FG? May be a comparison between FG and importons too (image, render time, etc)?
Not much around yet that I’ve seen, and you have to bear in mind part of that (importons and all) is borderline experimental features even on MRay’s side. Regardless of Soft’s work on it I’d be careful adopting it too soon in production.
Some other things rendering wise though are a whole damn lot faster.
From the new acceleration structures to AO etc.
That is all MI stuff though. Soft seems to have dared implementing a bit more this release because users seem to want the latest MRay feature even when it’s not exactly production worthy, so the curious will be happy, but I’d be careful trusting too much in MI