Basically you have:
density: that’s the weight of the object, so leather would have a higher density.
stiffness (3 values): these define how the material reacts to forces, leather is much stiffer than silk for instance, so these values should be high too.
you can then select the jacket and the character body and create a ‘collide mesh’, then set the envelope high enough, that gives it thickness.
To make the jacket stay on the body, use the “pin” constraints. Pin it to say, the shoulders. You can also try using nail, and parenting the null under the torso.
Also, add damping to the jacket, that will soften the animation.
A
