The tile pattern problem on fabrics


#1

Dear Fellars.

How do you work with fabrics on large surfaces?

I get the famous tile patterns… what to do?

Would the perfect solution be to hire somebody to make a costume procedural material?

Sorry if this is a beating an old horse. But the internet has insofar not been to really good use…


#2

Basic things to look at would be the Texture Tag where you control tiling, etc.
Also the Length/ U Length V settings …

Can you attach a scene to see if there are other options ?


#3

I think the node manager does have a UV scrambler for breaking repetition


#4

You may also consider a tri-planar type workflow in this situation. Depending on the version of C4D you use, attached are two tutorials, one covering doing in pre-node system and the other using the newer node system.

Pre-node technique: https://vimeo.com/224288357

New node tri-planar:


#5

Awesome thanks … here you go. I’m using Arnold render and an Arnold cloth material.Scaletest.c4d (1.5 MB)


#6

incredible I havn’t seen these before. THANK YOU Kerr!


#7

Now that I know you’re using Arnold, here is how to do tri-planar in Arnold for C4D:
https://docs.arnoldrenderer.com/display/A5AFCUGCHS/Triplanar


#8

Your on :fire: Kerr… 10000 thanks


#9

maybe this interests you:

https://3dtools.info/tilepro/

with our plugin Q-TIle_RPO | c4d tile shader system, one can create such tile patterns, also fabrics without any of these repetition issues in case that interests you:)

we made it extra for this needs for our 3d work
(in includes 2 plugins: one for any structures/ tiled surfaces and one for non structureds urfaces)

cheers
Stefan