The Third and Seventh Followup


#1

For those of you who saw the post a while back of this beautiful piece, it seems this might be the finished short film. I’ve been waiting for this maybe more than Avatar. :smiley:

http://vimeo.com/7809605

Enjoy, absorb, reflect and play it again.


#2

That was a nice short. Very creative way to explore architecture.

One of those works of art that I think really show how much CGI, personal computers, Internet, CGtalk/Vimeo type forums, etc, and artists have progressed over the last 17 years.

~Mike


#3

Much too much focus shifts for my taste. But nice animation.

Jens


#4

Can´t be downloaded, pity!
Very nice. He is a man of many hats, really.

FelixCat


#5

If you use the Safari browser there is an easy way to download it: open the Activity window and keep it around; load the Vimeo webpage and click on the movie to start loading it; look in the Activity window for a MP4 item to start growing in size, and then just ALT-doubleclick it and Safari will start downloading it as a file (then you can close the webpage to avoid it competing with the download for bandwidth).

Alex Roman has a “making of” some of the comps involved in his movie: http://vimeo.com/8200251


#6

And if you use Firefox simply install the DownloadHelper add-on.

Regards
Stefan


#7

Thanks, Juanxer, Futagoza, great ideas and neat tricks but when trying to download it say that the file doesn´t exist.
Well.
Very realistic renders, I wonder if it´

FelixCats possible the same in EiAS…


#8

Hi,

I believe it’s entirely possible to do this using EIAS in the workflow.

-Craig


#9

I totally agree with you Craig, when you see the amount of post he uses to get the look EIAS can definitely achieve this level of quality

My architectural projects are more governed by time and money than creating the perfect image. As this was a personal project neither factor will have influenced the end result.

Oh to have the time to prove this with EIAS !

James


#10

That’s strange: I successfully extracted them using that method :shrug: .


#11

And too much repetitive textures…


#12

Hi all,

I believe it’s entirely possible to do this using EIAS in the workflow.

-CraigI totally agree with you Craig, when you see the amount of post he uses to get the look EIAS can definitely achieve this level of quality

OK, you guys claim that EIAS can archive the quality of VRay.
EITG claims that EIAS is the easiest software to use and Camera is the World´s fastest renderer.

What puzzels me now is whith these three “facts” a) why don´t the EIAS ArchViz images (rooms/ or outside shots) at the EITG gallery look not like VRay renderings, despite the fact that long time EIAS professionals created them.

b) If Camera can deliver the same quality as VRay why are not a few thousand more users are using EIAS?

c) and last not least why are not then most CGTalk Artists using Camera instead of VRay?

If you could tell me, please let me/us know*. Would be much appreciated!

*and please don´t tell me (for b) and c) it´s because of bad advertisement…

Regards
Stefan


#13

Hi Stephan,

None of that really matters to me. EIAS can definitely be part of that workflow that was used to make those nice animations. There must be a lot of reasons why people use the apps they use.

-Craig


#14

B) Lack of Modeler in EIAS. Camera Depth of Field is unusable.No Physical Sun.No Color Mapping.

c) Look at how many users have posted in EIAS thread, and than you will find the answer.

Most of the architects that i know uses 3dMax, sure it cannot handle millions of polys as EIAS does but it has established a place on the 3d market, like it or not Vray has made a nice bridge to 3dMax, as well for C4D or Maya.

In the other hand, luxology has their beauty when it comes to modeling and rendering, most people are turning on to Modo for modeling, why not render directly in it.

So a nice modeler within EIAS needs to happened and than we will see more and more people render into EIAS.


#15

Hi Stephan,
EIAS can be faster than other renderers, and offer competitive if not better image quality.
I have tested example scenes where Modo was twice as fast as EIAS in rendering, and I have re-created typical renderings I did in EIAS in Modo, and found EIAS to be twice as fast.

It depends a lot on exactly what you are rendering, and for what purpose. Certain effects (raytracing, GI skylight, Photons, blurry reflections, etc.) play to a certain rendering engine’s strengths.

Traditionally, EIAS did not have photons, or GI.
The last two versions have changed this.
Lack of integrated modeling, is a challenge for some workflows, although certainly not a deal breaker. Lastly, Animator is showing it’s age. It is certainly capable, but no one could say it is “state of the art”. Hopefully we will see this change in upcoming releases.

Camera is still not Multi-threaded, either. So many people think it’s a dead end, but it is still very fast, and actually scales linearly when rendering animations on multiple cores, which is better than most MP implementations.

Results like the following are typical in my testing. When comparing other products to EIAS I keep coming to the conclusion that for my day to day work EIAS is faster, and makes me more successful.

Please note this is a SINGLE core Camera vs. an 8 Core Vray workstation.
This scene was converted to EIAS for beta testing the photon features in version 8.

Thanks for your continued interest in EIAS :wink:

Dave



#16

Hello Dave,

thank you very much for your reply with that nice example! It´s good to see that EIAS has advanced in that area. About the speed results it´s very impressive to see that you only needed one core with EIAS while VRay needed eight cores.

Thanks again for your quite informative posting!

Regards
Stefan


#17

While I of course do not know how the scene has been set up I think that the Vray render is alot more subtle when it comes to shading. While the EI render is very bright in most areas the other render looks more as if the sun is shining in and illuminates the room. Also color distribution seems to be more subtle. I guess the EI render could be more tweaked but by comparison the Vray render wins in this case (shading, not speed of course).

Jens


#18

I agree…the EI render looks very one dimensional in it’s starkness where-as the Vray one is quite attractive with it’s subtle shadings and coloration.


#19

Also, there seems to be no (?) secondary illumination in the EI render. If you look in the armchair, you can see the secondary illumination quite well in the Vray render. In the Camera render there is no such illumination at all. The whole yellow tinted areas in the Vray render seem to come from the secondary illumination, not so in the Camera render. The Camera render is really flat imo.

So, while the Vray render is far better (for my taste), at least in this comparision, it would be interesting to know if Camera could come closer to the Vray render, and how much tweaking would be required.

Looking at the third an the seventh again it is sure high professional skill of the artist on top of a good renderer. Looking at the videos this guy is very good when it comes to color correction in AE. Half the look is due to his ability to mimic fotografic artefacts like vignettes a slight blur in the outer areas of the image together with really nice color correction. His initial renders looks good, but not “wow”. A man like him would do great images with any renderer I guess.

Jens


#20

Ola,

This was a internal test in the beta cycle, was not supposed to be here, was a beta render…
so, lots of things changed in the final build.

Thanks

Tom