The Sideshow-character-Pokey Tomas


#21

Scrollin’ down – loved the model – extremely freaky, creative, different from other entries – it’s a warped Daniel Day Lewis! – feathers, other assorted ornamentation, unicycle rocked – found the textures too bright and hard to read, too over-the-top-- agreed with JamesMK

Just to say I had the same reaction before I read his comments. Your skills are awesome. I just gravitate towards realism, too (not that I achieve it but whatever…). Your point’s probly valid about game design.


#22

ha ha ha,
thanks man, funny i was watching gangs of new york when i was workin on this. Yeah you guys are just gonna have to bare with me on the texture thing, if im wrong in the end, you can throw rocks at me, ha ha…
Yeah, alot of the entries on here are shooting for a more, photorealistic/realisitc illustration style, and thats cool, but for me i prefer a more street art grafiti look, but hey to each his own I guess…
d


#23

I think most people around here have the capability to appreciate quality stuff even if it’s not made using the “expected” technique. It’s just a question of getting into your way of thinking here, which might, as you say, become clearer as your texturing spreads further across your geometry here. So just go with your flow :thumbsup:

Btw, don’t think anyone would throw rocks… Various kinds of decomposed fruit and vegetables perhaps, but not rocks - that could be very dangerous! :smiley:


#24

Originally posted by dreadling
ha ha ha,
thanks man, funny i was watching gangs of new york when i was workin on this. d

so that’s where he got his freaky mustach :wip:


#25

Coool textures! The skin could be a bit more detailed though, at least when you’re this close up. Like that it’s quite lopoly but still so organic and full of life! :thumbsup:


#26

hey everybody,
thanks again for letting me know what you think, it gives me so much more motivation when you guys all throw in your two cents, more like being a street performer for a crowd, than a techie working alone, ha ha.
Did some work on the textures last night. Colored up the little guy hanging from Tomas’s neck, who ive dubed “no-name Jaime” and put textures on all the knives, still got a pretty long hall to go, but traditionally i like to get everything filled in and then go back and fine tune. I think im gonna try coloring up the bike tonight…
enjoy…
and thanks again…
d

ps-side note, i did one more render so you could see the screwdriver impalled through Tomas’s neck holding jamie, but clicked the screen by mistake, kicking the render off again, grrrrrrrr hate it when that happens.


#27

It’s very good, it’s good to be a boss in Crash Bandecoot :smiley:
Nice work man :thumbsup:


#28

Howdy howdy,
Got a bunch of texture work done, he’s still along way off, but the end is in sight. Started work on the bike, but its not anywere near done yet, just thought id give yall a look at were im at. Had a friend help me out with some lighting suggestions for the render, has alot more atmosphere now. C&C welcome, hope you dig it.
d


#29

this is a fun piece to look at,not so fun for the guy though, but i like all the accesoories added i dont know about the background though. nice job


#30

OK, so I have to admit, this is one of the coolest things in this competition. Very neat style you have going there…

But I think the details re detracting from the composition. The colours are too varied, but the values aren’t varied enough. I think this is making it hard to read, whilst also losing the action which is in your pose…

If it were up to me to texture this, I’d choose a colour palette that was a little more unified, but ran much more of the gamut between light and dark. Then I would work on a different background, one that shows off your character, rather than muddles it. I would think along the lines of speed-lines like an anime, or at least motion blur… it would be wicked seeing this guy zooming down a ramp towards a ring of fire!

Sorry for the steep critisism, but I think you could have a really great thing here, a definate conteder, and I would hate to see it fall flat at the last moment…


#31

Woah! still amazed!..the texturing is a bit overcoloured,but is a matter of personal taste!This is one of most original and comunicative character i have ever seen (sorry 4 my poor english!)
:applause:


#32

Ha ha,
You guys ever thought about being producers at a video game company?

Ha ha, just kidding.

as I was saying, bare with me till its done, the pose and background are placeholders till its finished, the pose is the easiest for me to textue, and I figured the background would be a nice change from the blue and grey eyesore I usually throw down. I hear you on the texture stuff, id like to get everything layed out, and colored, then go back and adjust all the values and contrast. I feel that if I tweak to much at this stage, ill spend forever trying to get the contrast right on one small detail and miss the deadline. Its just the way I work, I know its not the most pleasing to the eye as its going, but I think youll dig the end result.
But serioiusly, thanks for all the coments, suggestions and input. Having you guys thow in ideas totally gives me love for the project.
As for the end pose, Im thinking of having Tomas posed in front of a big target, the kind that they usually throw knives at, with kinda a chalk outline of a person and a bunch of blood stains at the vital points. He’ll be gesturing towards the camera with a “k, your next” kind of pose. But we’ll see when i get there.
thanx again
d


#33

cool start…


#34

where’s the updates ? :surprised


#35

:thumbsup:

hey everybody,
sorry bout the lag on my side, busy busy weekend. Im gonna try and get some stuff nailed out on this guy this week, ill post as soon as possible.
d


#36

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