The Sideshow - Character - Bytehawk


I apologized for this part of my post, your right, that was wrong.
But still…

Whatever, do what you want mate.




I started drawing yesterday afternoon in the sun on my terrace. I hadn’t looked at every thread in cgtalk, only glanced over the cgchallenge website to see if this idea had been thought of. I didn’t see anything.

My inspiration came from the movie Totall Recall, and no I don’t plan to make any copies of existing participants, nor an exact copy of the model done for the movie. My take on this idea will be different and original. This guy’s thinking with his stomack and hasn’t got a normal head… where it’s supposed to sit anyway.

If any of the participants think I am copying any of their modeling let them speak for themselves…, I will listen to them.

Cheer up folks, this is a challenge. It has to be fun. There’s no prizes to be won afaik.


got to tweak a little today, tomorow more geometry I think


hi bytehawk ur progress is going on the right way maybe u shold twek a litte around the head those wrinkles are a bit weird…and for the copying thing lm not worry about 2 tohers people do the same as me that will be fun to see each version of the same idea
Good luck buddy


i just feel the need to boldly disagree with the idea that there is any copying going on… on the contrary… I think it is FAR better to have similar deformailites goin on to see how far different minds can “deform” the same impedement!

…after all… everyone here is working under one theme.

GoodJob ByteHawk…and all you guys… This is the best standard of any “open-book” competition ive seen since pacman. I only wish i had enough time to participate!


thanks jffortin, will tweak those wrinkles as you said, I went a little overboard with those…

cheers amer, seems we agree


Promising! And I’d like to second the previous encouragements about this “copied idea” debate - You are all doing your own things anyway, I don’t see a problem here. And besides, the whole concept behind the challenge is that there is a certain theme to follow, right? So it would be strange if we didn’t encounter some similarities.

Some suggestions, if you don’t mind: The eyes and the area around them seems a bit protruded to me. Would perhaps look better if it was pulled back into the skull a bit, and maybe also scaled along the X to put the eyes a bit closer to the nosebone. And I figure the lips should have more curvature (think cylindrically along the Y)… Just some ideas, feel free to ignore :slight_smile:


thanks for the suggestions

will look into them tonight. I like this challenge just because of the feedback you get like yours.



added some geometry

not entirely satisfied with the results of the new geometry, major tweaking is still needed. Weekend’s here, C yall on monday.


So… that’s his intestines where the head should have been…? barf ralph Oh sweet mother of Zaphod Beeblebrox… Excellent! Speechless.


I think I’ll eliminate the neck, so that the ‘head’ geometry blends in better with the rest


didn’t do a lot over the weekend.
i think I’ll make him a comic act, with cigar in hand - a stand up comic

heres an update :


added some basic arms, still need to flesh them out a bit, don’t yet know if it’s going to be neccesary (if he’s wearing a shirt for example)


Heya Bytehawk,

Good work so far - hope you don’t mind a few suggestions…

(I’m a former 3D instructor - I can’t help myself)

Worry a little more about the underlying structure of your character - where his bones, muscles and, particularily in your case, his guts lie.

Visit a few sites, like this one, to find reference on anatomy. You’ll find that the shoulder muscles are going to be a little higher, a little more defined. His torso is a little on the square side, try tapering it a bit in the middle, and rounding it out.

His guts are where his head is supposed to be - cool!! But make sure you have in mind how does this actually work? Is there a skull up there? If so, how much of one? If not, or even if there is only a partial, his guts aren’t going to be able to hold themselves in position very well, so they’ll likely sag a bit more - when animating, they’ll probably slosh back and forth.

I’ve done a quick paintover to show you some ideas on what you could do - but my no means should you blindly follow them. Check up on anatomy, make your own call - how much fat, how much muscle - etc.

In my personal modeling taste, I like to model clothes, not a naked body, and then clothes. I think it’s a bit of a waste of time modeling something that you aren’t going to see. That being said, you still have to keep in mind the underlying structure when modeling clothes as well.


wow, thanks dragon. this really helps me along. I thought there was something missing.

about the skull, indeed, more thought needs to go into that area.

I was in two minds about modeling the clothes without any underlying structure. Truth is, I don’t have any idea how i’m going to clothe him. a loose shirt with pants is the closest I can think of right now.

I really appreciate the time you took to give me some tips.


and here’s an update


Yeah! That’s looking much better already!! (I’d say more, but I’m really drunk.)






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