THE REVIEW CIRCLE 001: March 17, 08 - March 23, 08


#1

Welcome to the Review Circle.
The concept is simple…

As soon as a new thread for a give week the members of the circle should post:

[ol]
[li]FUTURE GOALS:[/li]Tell us what you expect to accomplish for next week, and the near future.
[li]SHOW AND TELL:[/li]Show us what you are working on, what you want to do or what you have done
every week.
[/ol]We have ONLY FOUR rules:

[ul]
[li]Any active member of the CGSOCIETY can post at any time during the week, but Monday night is preferred time (This is the other members can have more time to comment).[/li][li]Comments can be posted at any time.[/li][li]If you post you work, you HAVE to comment on the work of AT LEAST ONE member. (But please KEEP THE COMMENTS CIVIL).[/li][/ul]WHAT IS THE REVIEW CIRCLE?

It is simple. It is away for people to tell us what are you working on…
The only requirement to participate is that you would have to present to the Group something new every week…And everyone on the group has to comment on it.

The idea is inspired on the famous Algonquin_Round_Table from the 1920’a that famous poet Dorothy Parker was part of.

http://en.wikipedia.org/wiki/Algonquin_Round_Table

From Wikipedia:

The Algonquin Round Table was a celebrated group of New York City writers, critics, actors and wits. Gathering initially as part of a practical joke, members of “The Vicious Circle,” as they dubbed themselves, gathered for lunch each day at the Algonquin Hotel from 1919 until roughly 1929. At these luncheons they engaged in wisecracks, wordplay and witticisms that, through the newspaper columns of Round Table members, were disseminated across the country.

WHO CAN POST?
Any active member of the CGSociety can participate.

WHY SHOULD I POST?
Think of it as a way to motivate yourself to finish projects, or to show
a like minded group of artists you ongoing work.
Not only that, since we will be posting a NEW thread every week, an artist should be able
with ease the progress their individual progress.

It would be perfect for those working on

[ul]
[li]Porfolios[/li][li]Independent animation projects[/li][li]Long term Painting projects[/li][li]Comic Strips[/li][li]Comic Books[/li][li]Indie Movies[/li][/ul]Or if you just finished an project covered by an NDA, tell us about it, when it expires.

WILL THIS CONCEPT BE ALIVE ONE YEAR FROM NOW?
I promise to keep this going as long there is enough interest.

As you know I have successfully launched multiple projects in the forum
Among them:

[ul]
[li]Daily Sketch Forum[/li][li]FXWars[/li][li]HCR Modeling[/li][/ul]And I helped in the formation of the

[ul]
[li]Bobby Chu Subway Sketch Cub.[/li][/ul]So I hope to see you all…
-R


#2

Ok I guess I am first…

MONDAY Posted March 17, 2008

FUTURE GOALS:
I would like to add at least a new celebrity sketch every week.
Well as soon as I have some time it would be cool to start production of a web comic…
At least two drawings a week for the daily sketch forum…

SHOW AND TELL:

I am working on Four projects:

1. Pre production for filmed fxwars challenge:
2. Worked on a new concept for the Daily Sketch Forum called THE ONUTS:

CgTalk Daily Sketch 1377 NTL “THE ONUTS”
2. Working on a Helicopter model for a client:
Bell 222 (Helicopter)

Sketched a bit…


#3

[left]I’ll bite. Been doing some digital texturey experiments lately, some more successful than others. My apologies for the size, can’t be arsed to resize these images. I’ll wait til more people post, then comment all round.

Photo texture overlays used from cgtextures.com, but photos are marginally referenced for most of these. Some major liberties taken with respect to ‘representation’, most of these are pretty abstract. Also used mv’s brush set for most of the landscapes.

  [/left]
[img]http://www.rebeccakimmel.com/gallery/albums/Digital/Anatomy_002_small.jpg[/img]
  [left]  
  [/left]
[img]http://gorillaartfare.com/wp-content/uploads/2008/02/l18_small_4.jpg[/img]
  [left]  
  [/left]
[img]http://www.rebeccakimmel.com/gallery/albums/Landscapes/L7_small.jpg[/img]
  
  [img]http://www.rebeccakimmel.com/gallery/albums/Landscapes/L8_small.jpg[/img]
  
  My contribution to the OFDW, interpretation of Gio Nakpil's render:
  
  [img]http://www.rebeccakimmel.com/gallery/albums/Digital/gio-5_small.jpg[/img]
  
  [img]http://rebeccakimmel.com/gallery/albums/Landscapes/L12_small.jpg[/img]
  
  [img]http://gorillaartfare.com/wp-content/uploads/2008/02/l17_small.jpg[/img]
  
  Some traditional work:
  
  [img]http://www.rebeccakimmel.com/gallery/albums/Traditional-Drawings/_Charcoal-Drawings_9974.jpg[/img]
  
  [img]http://www.rebeccakimmel.com/gallery/albums/Traditional-Drawings/Gesture-007.jpg[/img]
  
  A rare traditional painting, done today at a Workshop - the original is in color, but I wasn't thrilled with the colors and prefer the grayscaled version:
  
  [img]http://www.rebeccakimmel.com/gallery/albums/Traditional-Paintings/Workshop-Ptg-001_small-gray.jpg[/img]

Thanks for looking, looking forward to seeing what everyone posts.


#4

Ok I’ll bite;

Some game stuff - I kicked my code to the curb and I’m starting again; Currently I’m looking for a regularly tesselated sphere, icosahedrons look the way to go;

Although my maths is broken (as usual) and it’s not tesselating correctly :frowning:

It’s something stupid, it always is :slight_smile:


#5

count me in. dont much to show but i am here :smiley:

i just finished my credor sonnerie watch and posted it in this thread but i am not really happy about it so i might make another scene with it to exentuate more the mechanism of the watch with is the main feature that drove me to make it . the thread is here

Credor spring drive sonnerie watch

now i am going to be working on personal projects.

1: the puppeteer. is a character iwill be working to make a still illustration out of him.
this is how he looks so far. as u ca see from the hat his clothes will be late 1800.

2: i will start modelling the Nikon D200 camera. this is how it looks


#6

Yeah, I’m in! I’ve been in bed with the flu some days so I have to repost the post I did last week, before this got started. Hope that’s OK.

I’m also working on three different projects now.
A Flash demo on a lab technique

A series of illustrations about cancer, almost finished now

and a personal project, partly taking place here

Back to bed, cheers


#7

I am working on HMC 13: The Louvre

I have chosen to model Élisabeth Vigée-Lebrun by Augustin Pajou. As so eliquently put by oDDity I need to make the switch to full sculpting and not rely so much on the poly modeling. To that end I’m working through a series of ZBrush training DVDs I’ve been sitting on for too long.

With all of the TF2 action on CGTalk I want to continue Valve’s ‘Meet the’ series. You can see them here Orange Box. I have mental scripts laid out for 4 characters already and it seems to grow everytime I think about the idea. This idea started with the Sniper and the Medic but has since grown to the Spy and Scout.

Future Goals:
Finish the ZBrush Training DVDs and complete the level 2 subD model for the HMC.


#8

I got nothing…:slight_smile:

No, actually, i’m hopefully uploading a new reel soon, so you can all peruse at your lesiure. You can see a still here: http://artodd.blogspot.com

Anton! You gamecode as well? Where do you find the time? Just out of interest are you coding from scratch or using some prebuilt stuff to help along? I’m guessing by the screens you’re doing it from scratch. :slight_smile: dotNet?


#9

Been photographing enough the past year or so, that I think I have enough material for a matte painting. I tried mattes several times, with mixes results. But nothing like what I’m planning this time. So I’m setting the bar rather high for myself, but what the heck, no guts no glory.

Image below is the reference, with the sky removal on the right side for starters. Nothing fancy yet. Only worked on it this evening to get familiar with the image. Next step will be to sketch some concepts on top of this, and try to get some ideas.

This was actually shot about 10 minutes walk from where I live (abandaned factory). It’s a 6 image stitch shot at 60mm (35mm equivalent) to minimize distortion. Full image size is now 7500X4800 and 132MB :wink:


#10

I did this Dragon…for a tv spot…they changed a bit some stuff also lowered the quality cause it is supposed to be a dragon out of an online game or something (tv spots are nuts stuff)…anyaway here is a step before final corrections…spot is on the air Friday…


#11

Aggie, I’m sure that camera model will be amazing. You’re definitely great at precision oriented modeling.

Gunie, cool stuff, I think that the scene looks maybe a little dark? The red round objects on the right seem to have a really dark shadow side, it seems there might be some reflected light in there, but trust me I’m no lighting expert. :wink:

thx1138, it will definitely be interesting to see where this goes. Check out the work of matellis who posts here, he has some cool matte painting stuff that is pretty nifty.

Dimi, u nut! This is looking cool, always hard to tell what the end result will be. It’ll be interesting to see the final result for sure.

Cool to see everyone’s work, some stuff is too much in the beginning stages (or beyond my ability to comprehend :p) to comment on. Incidentally, not all of the stuff that I posted was done in the last week, most of the stuff though has been done since Feb. 08.


#12

From scratch… I don’t really enjoy using other people’s APIs, they generally don’t think the same way I do and I spend all my time beating my head against they way they’re doing things. Plus I actually kind of enjoy the low-level stuff more :slight_smile:

It’s XNA though, tapping into DirectX using straight .NET is painful, plus I want to port to the 360 :slight_smile:

The PLAN is a game similar to populous, only with some evolutionary code in the background (so your tribes will adapt to new environments over time).

My genetic code not working:

My genetic code working:

(although, something in my “wandering” code is forcing everyone to play in the bottom right corner of the screen :S)


#13

Hey everyone, not much here, started off as a zbrush doodle but Kinda liked the way it’s turning out, so I think I might finish this guy up.

DimitrisLiatsos - Like the dragon a lot, that detailing must have taken an age to do, cool stuff :thumbsup:

salmonmoose - That stuff is way over my head, but damn as simple as those images look, code peons such as myself must bow…

Agamemnwn - Good luck with the camera mate, I haven’t tried modeling one of those since I was in school, and from what I remember, I completely sucked at it lol.

BTW, cool thread, nice to see what people are doing and keep this area of the forum alive simultaneously. :buttrock:


#14

salmon, it’s a bit odd, I played with your code a bit and got some strange results.

[left]Uh, I swear I’ll post up some real work later. :stuck_out_tongue:
[/left]


#15

Urm, thanks becca… that’s … helpful?


#16

I’d be interested in hearing about the genetic code. Is it based off a split and adpat cell-like approach, or a more basic form of AI?


#17

Sorry salmon :smiley: but as your posts are generally above my head, my only resort is hooliganism. :wink:

 Here's a WIP anatomy study I'm working on for practice (trying to work larger) as well as a photo to show scale. Again, sorry for the size, I make these pretty large in case I want to use them in my classes:

This super huge portable masonite drawing board is my most recent happy discovery:

 [img]http://www.rebeccakimmel.com/gallery/albums/Photos/Misc/easel-2.jpg[/img]

[left]Edit - some updates are here.
[/left]


#18

It’s just a basic simulation of evolution;

I can assign attributes to organisms (in this case Red Green and Blue values) and survival traits (in this case, the closer to the background, the better the survival).

Each organism has a life force (essentially hit-points) each game-tick I generate a random number for each organism, if it’s LOWER than the difference, I take off some life-force.

On each tick, I let organisms breed with their neighbours if they’re close enough.

Attributes are represented by boolean arrays - (true, false, true, true, true, false, false, false) which are essentially just binary representations of values.

Upon breeding, I take both parent’s DNA string, and compare it, for each pair, if the values match, then the child receives the value, if they don’t it receives a random value. (I’d like to switch to DNA pairs). Also, to keep the population adaptive, there’s a small chance that a match will provide a random result.

I envision having the population having some “RPG” like stats, represented this way (Strength, Endurance, Agility) but also having the population have to mature before it can replicate, so a “race” could have maximum score for all attributes, but would take a long time to breed, or low scores for attributes and breed like rabbits, I dare say I’ll have to tweak the values a little :slight_smile: Also, rather than just randomly killing them off, they’ll have to find food / fight etc. The player will modify the landscape to help them along.


#19

Do you have dominant gene and sterility values based on environment adaption? :smiley:


#20

No, nothing quite that sophisticated.

Even a system as simple as mine works really quite effectively :slight_smile: