Assuming the streaming model becomes main-stream, I’ll pedantically disagree that it has far more ramifications than the 3 points above:
- single-platform development has a lot of advantages for both quality & cost
- Google controls hardware amortization / upgrades
- impact of market fragmentation & competing streaming services ?
- exclusive content ?
- Google web-based game engine & DCC tools ?
- no cheating in multiplier games
- modding still possible, but curated
- fewer constraints due to synchronization of distributed game logic (more dynamic virtual worlds)
- problems with low-latency gameplay (ie. no hard-core competitive twitch games)
…
Just scratching the surface here - but as usual, avoid thinking about this in black & white. Stadia & streaming will probably never replace PC gaming, the same way mobile never replaced console gaming. It all co-exists in an eco-system & shares a portion of the global gaming audience. It’s probably more productive to think of it in terms of the impact it may have on your job or job prospects.
It would be absolutely AWESOME if that were to be the case
)