It’s no news that modo’s UI is really configurable but I’d like to know how far it actually can go:
- If I want to, can I create a huge mishmash of subwindows containing certain toolsets and place each of them on their own monitors while main viewports are on one - and more importantly, does modo remember where all those windows are placed after closing and reopening the program?
- If I want to change the entire look of modo, including basic GUI element graphics, can this be done? In other words, is modo actually skinnable?
- How custom can extra viewports be? Independent rotation/translation/zoom, own shader(s) to lit the object in that current viewport, something else I can’t come up with now?
4) Okay, this just came to my mind: Can I actually change the whole rendering technology under the hood of modo from OpenGL to DirectX thru SDK or is that too far fetched?