The pyroclastic cloud (FumeFX and Pflow)


#1

This article talks ever so briefly about an effect created for 2012. The second video shows an effect similar to one I’m trying to get and am failing at.

I know they used Thinking Particles, which I don’t have access to. But I’m also wondering if the basic pyroclastic, billowing motion dependant on TP, or if that is something that can done with Fume and the normal Pflow nodes.

How the heck did they get the smoke to not spread out and dissipate? Does feeding a sim’s velocities into a Fume Follow node help with this somehow?

I’m just new at this and although I’ve done a few lightweight shots, certain effects like billowy smoke are driving me up the wall.


#2

as much as I remember sam didn’t use any particles in this shot. its just fume beauty :slight_smile:

set the right settings and you will get about the same.
oh, and not to forget, use a lot of ram :wink:


#3

The “right settings” is what I’m missing though. Been experimenting for a week now and still not getting it to do what I want. I’ll keep trying.


#4

http://forums.cgsociety.org/showpost.php?p=6283934&postcount=2907

Kinda like the stuff in the video. It was super easy. If you need the max file you can pm me your email and I will send it out.


#5

Feldy, those are great examples! Thank you! And yes, if you don’t mind sending me the scene file, I’d love to take a look at it.


#6

Give me a little time and i will find them for ya I did it back in January. I will give you the scene file for the first video as that is the one I gave out when ppl sent me a pm. send me a pm of your email and i will get it out to ya


#7

One thing that tends to help is to use multiple small sources with slightly different settings instead of one large one.


#8

Thanks for the advice, Brandon!

Feldy, PM is away!


#9

File is coming tonight. Fathers day weekend turned out to be a busy few days.


#10

No worries, my friend! Thank you in advance!


#11

the file was sent out.


#12

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