Title: The portrait
Name: Luc Bégin
Software: 3ds max, VRay, ZBrush
Here’s my last creation, my goal was to do a realistic portrait in 3d of a normal perso, and trying to make him look alive.
I think doing cg character is always a challenge it has so many details we have do deal with to make it look real, it’s fascinating how the human body is complex and subtil at the same time.
I did it using 3dsmax, rendered with Vray 1.5 sp4 and I used Hairfarm for the hairs.
Hope you like it.
Here is my wip thread.