The Order 1886 – Realistic Characters with Zbrush


#1

The Order 1886 Team Post

Adam Skutt – the character lead over at Ready at Dawn share the Team work for – The Order 1886. A great Artwork with amazing and realistic detailed at each part of Pops and Characters. He says that A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets.All of these images were rendered in Keyshot and sculpted in Zbrush. Majid Esmaeili sculpted the male glove and the weapons holster and Scot Andreason did the hair cards for Lakshmi that was shared

Galahad head and knight gorget sculpt. Team Create all the Character for Game and they did amazing work in all Model, Textured , Lighting, Materiel and Renders.

For details visit- http://www.zbrushcentral.com/showthread.php?193491-The-Order-1886-Team-Post


#2

I saw this over at ZBC. Congrats to all the team on this incredible, incredible work. The characters/environment assets/artwork is just phenomenal. I love the world that has been realised.

Incidentally, have you any idea of the technique used to achieve the frayed fabric on many of the sculpt meshes? Is it Geo-based simply painted in post?

Cheers.


#3

I love this stuff.

Ditto on knowing how the frayed fabric edges were done.


#4

Indeed Superb work.

Cheers :wink: