The non official Messiah 2.4 BUG tracker


#341

This just stirs up one of my requests that I wasn’t able to bring across yet:

Safe Save

Many programs do it already: When hitting save, they first save a temporary file with an arbitrary name. Then they rename the original file that you want to overwrite with something like scene.bak, then they rename the recently saved temporary file with the original name like scene.fxs.

This way, you always have a working scene, even if the program crashes in one of the stages - either the old scene is untouched or the new one is already in existence. The original is kept as backup (optionally) or deleted after the save was successful.
Nothing is ever really overwritten physically on disk.

In earlier versions of messiah I saw many “crash on save” cases which killed quite some scenes for me, they were only half written and therefore unusable afterwards. It happens less often now, but since the solution is so simple, I would really really recommend implementing this in messiah finally.

Cheers,


#342

anyone else having trouble rendering particles?
i was trying out the Bubbles_Large that Taron posted:
http://forums.cgsociety.org/showthread.php?t=341051&highlight=particles

the render i get looks like white sprites.


#343

No problems here: :slight_smile:

This is from the file posted in the link, it works here fine.

R


#344

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