HAHA, i have no idea whats up but i guess yuo can try baking the camera as well eh ? lol jk. what a weird problem.
The non official Messiah 2.4 BUG tracker
Th graph options to auto fit keys - they should auto fit the curve, including interpolation, not just the actual keys.Does PMG actually read these? Be good to hear confirmation at some stage!
Hi,
I have a big problem with the compose module. I have a character with 6 animations tracks and other 5 poses.
The animation is around 2 minutes and I have 2 tracks, the first for the body and the second is for the facial animation, and when I go to the compose module to add a clip to my track or simply change the name of the clip, messiah frezze`s around 85 senconds !! ONLY TO CHANGE THE NAME !!
It is an example to my scene. Any of yours can verify this bug?
thanks!!
Only had a moment to try it before I left for work. I tried to change the name and froze. Tried it by double clicking on the clip name…also tried changing it in the naming box…both froze. I see the scene length is over 3,000 frames! Are the motion clips very long as well?
Also, altho’ probably not the reason I froze, I see the warning that it can not find your temp directory folder on my system (of course)…but I doubt that is the problem. HAven’t had time to look thru the whole scene.
Best,
Rick
Thanks for your time Rick,
is possible that my scene is corrupted, I don´t know, but I´ll like to know if any of yours ussually works with non linear animation in compose and have been this troubles before.
Thanks!
I don’t know if it’s corrupted as much as having something fighting to calculate, perhaps? Not able to try it at the moment.
If you have the content from messiah, I believe there was a sample scene for compose. Try loading that, and try renaming the clip to determine if it is some problem in the new version.
Best,
Rick
This possible bug was discussed in Gary’s superb SSS thread and I’m linking to the posts for the record:
my tests showing unexpected behavior
Thomas’ insightful reply
really annoyed with the Object point of view in messiah. Im trying to aim lights and cameras using this view and it goes berserk on me. my items end up flying off screen and my rotations get screwed up. I align my povs with all the clunkiness (weird rotations on bank, feels like my item isnt even in world coordinates but some kind of other coordinate system that isnt aligned with world) and then when i switch to perspective, my object isnt even pointing the right way!!! WTF is up with this? In general its super awkward to navigate in item views, why cant this be more like LW???
This is a long standing bug. I was dissapointed to still see it there after a year of half absence. I like to aim lights at objects as well and the manipulator doesn’t work on Local within the Viewport … it only translates in World axis.
I tend to use the Target expression tying the Camera to a Null. It may even be useful to use an Armature to make the Null easier to select since it’s usually embedded within the object that you’re rendering.
This is a perspective view. Notice the light objects edit sphere isnt even aligned to world (its rotation is zeroed out)

So i move on Z by pressing SHIFT / ALT and RMB. As i dolly forward the edit sphere all of a sudden flies in from above! Something tells me that this is partially responsible for the horrendous interaction problems im suffering from!

In general, the navigation in messiah is making me angrier by the minute. why do i zoom in with ANY view with ALT CTRL LMB drag?
why would i want to zoom in with a light? a box? a bone?
I expect to DOLLY with that command with anything OTHER then camera…
I could go into long tirade on how the current navigation sucks, but ill make it short by saying that LW does it right. thats what i would expect from messiah as well.
selecting an item and then having the widget appear in the middle and trying to move that item by clicking on the widget (even though alot of times i just end up clicking on other crap under the widget) and then trying to move my item constrained to an axis only to find that my pivot is somewhere in outer space and my view is orbiting it is frustrating to say the least!
In general, the navigation in messiah is making me angrier by the minute.
For my person that makes it about ~3,153,600 minutes. Can you tell I’m steaming? :twisted: :banghead:
Cheers,
hey have you tried CA in XSI? i just installed the free trial to see how that stuff works.
I just start with that part, but what I’ve seen so far was very nice.
Better ask David, he has actual production experience and seems to have encountered some bad stuff.
But at least you should love the navigation.
Moving the camera is exactly the same as moving a perspective view.
It just works intuitively.
Cheers,
haha, well i cant say i LOVE the navigation, the bastards make me use O, S and Z to do things that i normally do with just ALT??? wtf. Yes i know all about the option in the camera tools to make ALT the navigation shortcut, but then you compromise other tools… that and its weirdly setup, i would expect to orbit with left mouse button and pan with right mouse button and zoom with mouse wheel but i guess thats just something ill have to get used to.
I gotta say though, XSI is pretty neat, it feels sooo polished and sooo well organized. LOVE the history stack! HATE the modeling flow! LOVE the speed and stability!
so far I am impressed, im doing the tutorials that come with the program and its coming along nicely. I can see how i might stick with XSI down the road, although its a tossup between xsi and maya from where im sitting.
havent touched on the CA toolset yet and that is going to be a deal breaker for me if it isnt as fast as messiah… damnit PMG!!! when are you guys going to realize that badass animation tools are in short supply and make yours BULLETPROOF! Forget the rendering for now…
Well, I use only “S” for navigation.
After I’ve gotten used to it, I have to say that I prefer it over all the other solutions I know.
It is crazy to throw away a full modifier key for just navigation IMO.
XSI uses Shift, Control and Alt for a very impressive workflow - especially for modeling. (This is the part I love most actually
)
BTW. Softimage seems to be working on that CA speed. I read on the mailinglist that on Siggraph they showed a 16,000,000 poly character playing back realtime. You can’t even load that in messiah 
But I haven’t done any CA projects with it so I can’t really give any educated comments.
For my design and illustration work, it is a clear winner.
Price for value is absurdly good.
Cheers!
NOOOOOOOO! This is what Luxology have done with Modo and it drives me CRAZY! The best camera navigation, IMO, by far far far is Lightwave’s - no question about it for me. The only thing I’d change is to have a qualifier key to jump between moving the camera and rotating it. The perspective system is fine for spinning around an item for modelling but for actual camera movement/framing shots etc it is a GIANT pain in the butt! It is the only thing in modo that drives me mad! The dollying gradually slowing down as it reaches the point of interest/spin axis - man that drives me mad! NO NO NO No NO. Copy lightwave’s camera navigation and perspective navigation - don’t look anywhere else! Rant over!
Yep!
Which is why sw needs to be super customizable!
That ‘perspective’ camera navigation is awful for doing work where the camera moves around a lot.:banghead:
My major gripe: a known motion blur bug (that rendered falsely even to a vectormotion pass) being denied by support, 2 weeks before a patch was released that squatched it…
Other things (CA):
- morph deformation is handled seperately from bone deformation and there are (or were) discrepencies in their use as clips. Drove me ***ing mad.
- curve management is -err- a subjective issue. I don’t like the way the software tries to edit with me. I just want to grab the keys and clean up bezier points manually
- try to get a little mini-dope sheet running parallel to your curve editor. Holy buh-jeezus! Scale one and the tediously lined-up pair is off-skew once more. I found one after much research using some alternative options (if I recall, RV something-or-other) which worked great - but only for one object!!!
I also have to say that my general experience was dampened by project specifics. Once the incredible AndyAlias came on board, things like uncontrollable curves and things were resolved as my inexperience. The above things are the stuff I recall as particularly annoying and beyond Andy’s knowledge as well. My overall impression of XSI remains positive. Still selling my copy of advanced, but… positive.
