May that be related to the disk size of your light? This was introduced in 2.4b I think - the size of your light has an influence on the look of diffuse and specular lighting (and on caustics).
I haven’t looked at your scene though.
Cheers,
May that be related to the disk size of your light? This was introduced in 2.4b I think - the size of your light has an influence on the look of diffuse and specular lighting (and on caustics).
I haven’t looked at your scene though.
Cheers,
Changing the light size(s) does alter the shape and size of the bloomed-out area, but does not effect the hard edge (which appears in the A-A pass, btw.)
(Thanks for suggestion to check that – one of the settings I hadn’t tried yet. 
-Jim
hi jgj
Fully confirmed your problem.
I now tried your scene and this is really completely wrong.
It is similar to the overblow I have seen in many scenes introduced by the AA pass - in my case often when using HDRI environments - but in such a simple scene it is hard to work around.
A major one for 2.4d 
Cheers,
Replacing objects makes Messiah (2.4c) crash, works normaly in (2.4b) Anyone to confirm?
Yup, no doubt! We need to figure out what causes that…I’m still a little uncomfortable with the GI intensity in the first place…but that blowing out is a giantic “no no”, so we’ll iron it out! :buttrock:
Can you describe the circumstances a bit more, like what kind of effects you have attached to it before you replace the geometry? I can’t confirm that with simple replaces, even with bones attached and such… …some funny special case? :shrug:
(btw, sorry to hear of any crash!) 
I think I have a bug here. I can’t seem to turn on and off the diffuse and specular for each light on a surface basis as it describes in the docs. This is for 2.4c.
http://forums.cgsociety.org/showthread.php?p=3542749
sincerely,
Kelly
Nothing funny like effects and such just plain loaded obj files both locally and on network, last time was a simple one surface character, the weird thing is it works great in 2.4b.
BTW. Thanks for the rest of the 2.4c, like the dmorph update, :bounce:
The odd thing is, everything works fine for me here…I’m running Nvidia Gforce 5600 and quadro FX1100…both no issue…I dunno…we’ll have to find a way to check it out! :wip:
very odd…have you installed 2.4c correctly?! I mean, we’ve had someone report funky issues like that until it turned out, that he installed over top of the old version and ran into some trouble… sounds as odd as some of the things he had reported. :shrug:
Taron333,
I’m running 78.01 drivers for a geforce 6800 ultra.
Thomas resolved it, they work, but the icons don’t represent what is shown in the manual. I just see the on state, so I just kept click all over the place trying to get the icon to do something. Taron, do your icons show the on and off states?
regards,
Kelly
P.s. thanks for looking
I`ll give it a try with a fresh install.
Another question wich is OT in this thread, but would it be hard to implent realtime viewing of animated texture sequences (if it possible with alpha) in the viewport on objects? Just like the background viewing works with image sequences.
Well, yes, they should. On both of my systems they appear when on and disappear when off. Not sure what happens for you guys…we’ll definitely look into it! Thanx a lot! :wise:
Well, depends on what you mean by animated textures. If you mean an image sequence, that should be possible, if it ain’t already. If you mean by animating your textures through nodes with keyframes or other actions, this would require a complete evaluation of the shader tree for each frame and could cause severe slowdown…ironically or coincidentally we are already talking about the option to do such a thing in terms of displacement/bump. But at this point this is only talking, you know. We’ll see what’s possible! It would be really fantastic, no doubt! I know that there’s always the big “but games can do that, can’t they” type of thought for some (which occasionally includes myself, too), but it’s just such a tremendous difference between a preset system and a system that the user can completely customize and pump up with what ever he/she pleases to! That’s the main difference…but well…one day we’ll all look back at this and go… " HAH, HAH, HAH, do you remember when…" :argh:
[QUOTE=Taron333]If you mean an image sequence, that should be possible, if it ain’t already.[QUOTE]
Thats what I mean, I don´t think it´s implented I can´t get it to work anyway. It would be of great help when putting in filmed clips of stuff in a 3d envoirement and a great complement to the background seq viewing.
Anyway I think I localized the replace problem, fresh install didn´t help, BUT if I replace an .obj file with a .lwo file the problem doesent occur. So it should have something to do with objs.
BTW. the other stuff seem really cool :bounce: the future…
Problem solved! :bounce:
And it was all my fault…I’m trying to keep the benefits of the change, which optimized AA ironically for blown-out sections, but I guess it wasn’t exactly perfect. The current fix appears to keep the optimization and certainly removes the blow out, but we have to run a few more tests! I have no idea how I didn’t notice that thing happening. A little - by the way - it has nothing to do with specularity or reflections or HDRI, it’s simply how it deals with anything already blown out! 
Thanx for the project file, too! Helped a great deal! (made it easier!) ![]()
Hi Taron,
Here’s something I posted in another thread, it’s been confirmed by someone else…
I have a group that contains some specific item channels (not items), for example objectA:xpos and objectb:heading etc. Now when in animate mode, if I filter on this group, I’d expect to see those channels appear in the list…but they don’t. Does this type of group filtering only work for items as opposed to channels? If so, I’d like this changed. It’d be hugely useful to be able to set this type of group up and filter on it.
Any chance of a fix/change on this front?
Good idea, I like it! I don’t think it was made with that in mind and I’m not sure what depth this kind of change will have in terms of alterations into the core, but we will certainly talk about it and see what’s possible! I really think it’s a good idea! Hmmm…not sure how much that would also change the kind of management one would want to have for it…it could be a classic can of worms. Yeah, I think it would really require a whole new section for the grouping and a whole new set of internal lists that would have to be maintained…hmmm…I think that’s a rather involved thing and definitely a professional feature…hmmm…hmmm…hmmm…We’ll see!
Thanx, again! ![]()