The non official Messiah 2.4 BUG tracker


#181

Well, it certainly is putting you close to the edge, I can tell! :argh:
What’s happening exactly?
I noticed some challenges in the new behavior myself…while in some cases it’s just great, in other cases it’s just weired. One of which is the strange pro/con situation, that bone handles are now in priority over the editSphere. As a result, if you happen to have a bone that points exactly along the viewing direction (length handle lines up with center of ES), grabbing the center appears to be doing nothing, while in fact it is adjusting the length of the bone… …that’s no good and will have to be different. We’re currently thinking about additional hotkey support for adjusting things, so you can better define what you want to do.
The other thing I noticed is that sometimes when you grab a rotationhandle you are required to scrub into a direction that may make sense, but it feels unclear why another direction would not work just as well. This other direction then may even cause funny ES behavior, if only for the moments you’re trying to force it that way.

But go ahead, please, describe what your problems are with it! :hmm:


#182

I was using 5.4 (admitedly not 5.4b) the other day and I had that issue of dollying in and out in perspective mode taking an absolute age (loads and loads of pen movement to get little change in distance from the area of interest) with a pen. Can anyone else conform that this is also still giving them problems. I know there was significant debate over this issue so I was expecting some change when 5.4 came out. Am I still doing something wrong or is this a sw issue that needs ironing out?

Taron, any comments?


#183

I can only guess what you mean by that and still don’t know if I’m right?! :eek:
You’re saying you need to move the pen over and over in order to shove an object into the position you want?! :shrug:
I can’t really confirm it, because although I do have a pen, I only use it for painting and zbrushing and therefore also have it set to absolute coordinates as opposed to relative, like a mouse for instance. So I really prefer the mouse for all animation and other editing situations. Besides that I’m also using Studio at it’s latest version. But I’m afraid that has nothing to do with your issue?!

Sorry, if I don’t have anything better to say… :sad:

But you should see me working with mouse and pen, it’s very natural…not that it should be a must, I’m just very comfortable with it…give it a try, why don’t you! :bounce: :arteest:


#184

Quote:
Originally Posted by Tarron
[i]
But go ahead, please, describe what your problems are with it! :hmm:

[/i]

Hey Tarron,

-well, rotation always worked super fine in all previous messiah versions … is it possible 2 fix it back? :slight_smile:

Another question is: will the keypopup (with multiple options like: selected, al items, ect … = like in lightwave ) ever return? It is allready several versions of messiah missing.
It’s a very helpfull option for a animator.

Last question: I once send you a file ( hairsimulation with spherize & softbody ), if you remember? Did something grow out of that? ( just curious )

Grts,
THUR


#185

Thanks for the reply Taron. I’ll work on it a little longr and may get back to you - it seems to be behaving rather well all of a sudden (or I’ve got better settings??)

Anyway - thanks for the reply.


#186

2.4c realflow object sequence problems:

ok, i just tried loading a realflow lwo sequence and everything seems fine except no meshes show up when i scrub??? I enabled lock object to frame and turned on object replacement mode. any ideas?

p.s. my mesh sequence starts with 1001, but i made sure to scrub around frame 1000 in messiah, in case the object sequence name affects where its placed…

here is a snippet of the object sequence im trying to play with, i tried to load this snippet as well and i didnt see anything:

http://www.stooch.net/misc/Sequence.zip


#187

Got it to work but no lock object to frame, just object replacement mode turned on. My licence is rendering right now but I´ll send you my file later tonight


#188

Works fine here. Slow, but meshes show up when I scrub, and the “Lock Sequence To Frame Numbers” button works as well - when unchecked the sequence plays from frame 0, otherwise from 1001. :slight_smile:


#189

Has anyone got Caustics to work (or at least do show up at all)?

I remember testing them years ago when they were very buggy but at least something happened - now I get nothing but “calculate Photons” in the commandline - the image is absolutely equal to the image without cuastics, equal how high I turn Caustics Intensity or the other parameters.

Basically it is a scene with a glass and a spotlight that I try to debug for rush123…

Thanks for any hint.

:bowdown:


#190

Thomas,

I’ve sent you a caustic file that I’ve used for testing that appears to work.

R


#191

yeah well its not working for me. so clearly there is an issue.

can you outline the steps you took to get it to work? maybe im doing something wrong.


#192

stooch,

A file was posted in the thread below:

R


#193

Imported your seq, added a dmorph in setup mode, turned on replacement object, got in to animate mode and started scrubbing. Could it be a video card issue? Are the files on a local or network drive? What operating system are you using, I use XP service pack 2 with a gforce 5200.


#194

i did the same thing. i know that its not working because messiah doesnt look like its doing anything. No slowdown or any effort whatsoever.

the files are stored on my C drive. my project folder in on d drive. but i didnt htink that would makea difference?? also its windows xp sp2 with a Quadro FX 4400xgl


#195

You are right: After half an hour I found our that the disk size of the light can’t be zero - otherwise you don’t get caustics :banghead:

It is working now…

Thank you Ray!

Thomas


#196

ok i got the object to show up. im not sure how i did it, but i did add a search path into file tab that points to the mesh folder.

now i have another problem. its horribly sslow. SLLLLOOOOOWWWWWW… unusably slow.

why? it seems that messiah runs extremely fast with much heavier geometry then my sequences, so why is it so slow to even navigate around the viewport??? I have like the fastest video card on the market too.


#197

got the mesh to load. but if i scrub the playhead a bit and hit F9, i get the following:

actually scratch that, load scene - hit F9 - crash.


#198

It is extremely slow here too. But it didn’t crash.

Cheers,


#199

im working with 400 mesh objects rather then a small snippet. maybe the larger number of meshes causes instability? also, can the speed issue be addressed with caching to ram?


#200

Here’s something that’s been around for a while… I’m still not sure if it’s merely due to the recent changes in M:S, or a real bug, or what. Since 2.4c still does it, I wanted to mention it again in the hope I can find out either how to correct the problem, or if it’s a bug, so it doesn’t perhaps get overlooked in all the other developments (which are most impressive and great to see, btw.)

The two attached images and .mpj show the issue…

-Jim