Well, it certainly is putting you close to the edge, I can tell! :argh:
What’s happening exactly?
I noticed some challenges in the new behavior myself…while in some cases it’s just great, in other cases it’s just weired. One of which is the strange pro/con situation, that bone handles are now in priority over the editSphere. As a result, if you happen to have a bone that points exactly along the viewing direction (length handle lines up with center of ES), grabbing the center appears to be doing nothing, while in fact it is adjusting the length of the bone… …that’s no good and will have to be different. We’re currently thinking about additional hotkey support for adjusting things, so you can better define what you want to do.
The other thing I noticed is that sometimes when you grab a rotationhandle you are required to scrub into a direction that may make sense, but it feels unclear why another direction would not work just as well. This other direction then may even cause funny ES behavior, if only for the moments you’re trying to force it that way.
But go ahead, please, describe what your problems are with it! :hmm:
