The Mother of all Rolling Threads.


#1

Remember when you first wanted to roll a wheel in C4d? Did you do it by hand? Did you look for answers in the manual? Did you try some Xpresso? Did you search a forum?

I did all of the above and found a few links that might be helpful to those interested in rolling things.

In no particular order:
-A good tute with a scene file as well by 3dKiwi:
http://www.c4dcafe.com/ipb/index.php?download=222

-Another tute by Base80:
http://www.base80.com/index.php/2006/01/06/p105

-The Natural Rolling Node by Westy:
http://www.geocities.jp/westy_net/tools/xpresso/xpresso006/NaturalRollingNode1_0.html

-RollON by tcastudios:
http://homepage.mac.com/tcastudios/xfiles.html

The above options are really quite good and I doubt most would need another solution. But, I thought, what if one doesn’t want their wheel (or whatever) to follow a spline as the above solutions do? That seemed like a challenge.

Introducing FreeWheelin’. An Xpresso set up that allows forward and backward rotation without the need of a spline path.
http://www.jmtype.com/FreeWheelinBeta1.mov (h264 2.5Mb)

This is still in beta but it’s free!
There is a bug in it at this point (see the ReadMe in the attached).
I hope you enjoy and find it useful.


#2

This looks good. Thanks for sharing. I’ll hopefully take a proper look at it this weekend.


#3

Someone from Postforum posted this one a few years back

http://kevinxl7.com/Xpresso/4wd/


#4

Thanks, Tiziano. 2006 is the year for me to get into Xpresso, etc. and these look like a good way to start.


#5

good link collection.

thanks


#6

Thanks for the addition Joel. I had that file but couldn’t remember where I got it from.

Base80 has a car rig too:
http://www.base80.com/index.php/2005/09/04/p68

And how could I have forgotten Srek’s (no rolling though, but a cool suspension system):
http://bonkers.de/xpa/xpsuspension.html

Oh, everyone should have a C.O.F.F.E.E. called ‘Infinite Rotation.’ I think it was included on one of the C4d cd’s (goodies?) since v8. It won’t roll anything, just spin.

Once I (we?) get all the bugs worked out AND I learn C.O.F.F.E.E. I plan to make this into a proper plug.
Will always be free though. :thumbsup:


#7

Sorry guys… it’s back to the drawing board

http://www.c4dcafe.com/ipb/index.php?showtopic=11285&st=0&p=97337&#entry97337


#8

Yeow! That scared the h*** out of me. Thanks to you Paul and others for the interesting discussion over there.


#9

Here’s another version with the addition of a ‘Spinner.’ At least I think that’s what they’re called. I don’t see many where I live so I’m not quite sure about their rotation direction.
http://www.jmtype.com/SpinnerH264.mov (800k, .h264)

Not ready to post that file yet as I’ve not fully worked out the code so it’s user accessable.

I am, however, posting the tire and rim -free for any use. Bear in mind I’m not that strong of a modeller (a little humor for those who remember Martin Short in an SNL skit from the 80’s :smiley: ).

http://www.jmtype.com/Tire-Rim.zip

A few HN errors on the rim-hub in the image below- Fixed in the file.
Enjoy!


#10

A very clever rolling solution here:
http://forums.cgsociety.org/showthread.php?p=3490149#post3490149
Look at the posts by Kokosing.


#11

Here’s one in C.O.F.F.E.E. (Micheal Sterner?) that does pretty much what I was trying to do in Xpresso:

http://www.3dar.de/pics/rolling_sphere.c4d


#12

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