I want to start a thread discussing different workflow methods. I often wonder what steps other artists take in creating a model from start to finish. A few of the questions I have are as follows:
1.) Do you sketch out a concept before creating the model or are you more apt to just sit down and conceptualize in the software app?
2.) If you do make a sketch first, how often do actually put that image in the background of the viewport as a guide for your modeling?
3.) What initial pose do you find works best for rigging? Arms straight out to the side, arms down at 45 degree angles, or arms almost straight down?
4.) Is it wise to create a model in its final pose if there will be no animation added?
5.) What’s the avereage time it takes you (in approx. hours) to create a model from start to finish? Please respond to this by mentioning if it’s low-poly or high-poly.
6.) Do you prefer the “form-down” technique or “detail-up”? In other words, do you like to start with very few polys and add them as needed or do you create many details and optimize later?
Please don’t feel obligated to answer all of the questions if you don’t want to.
I hope that this thread will be pinned to the top of this forum, so I’d like others to respond with other good question I may have missed. I will edit my initial post and add that question if it fits with the topic.