Title: The Man Hunter
Name: Korosh Ghanbarzadeh
This is a character I made for realtime rendering inside Unreal Engine. My goal was to achieve more realism using less resources. All the hair is alpha cards, shaders and materials are modified versions of UE4 materials. The peach fuzz or vellus hair is not done using cards, its a light and yet very effective UE4 shader my talented friend Niki de Bakker made in studio which then I replicated here for this project.