By Gustavo Profeta
[b]Freelance 3D artist Gustavo Profeta gives us a quick breakdown of how he made Viking in ZBrush
This artwork is based on a concept by the talented Marco Furtado. I wanted to have a play testing materials such as leather, iron, and skin and what better character to use as a model than a Viking! This was also my first time working with hair and fur and was a bit of a challenge.
Using a copy of the original concept I started sculpting with ZBrush, once I had the basic shape of the character I moved on to doing some retopology. I like to use Topogun to retopolgize each part of the model. Topogun is a great tool for getting meshes ready for production, to add more details and if you want to animate your character. Head here to see a short video of my modeling process.
[/b][b]Detailing and UVs
After opening the UVs on UVLayout, I exported the low obj file to ZBrush and start detailing each part to create normal, ambient occlusion, and cavity maps.