So being very curious about character modelling and rigging in general this is one thing im being puzzled about: how did they do the faces in Lego Movie.
My guess is that its geometry/nurbs deformed by blendshapres/jionts and not textures, or there may be a few more steps involved.
Take a look:
You can see in the video that they rigged and animated this in softimage and you can see a window with controllers for a facerig a some point (0:58) and just before that you have a plugin for premade expressions.
Now if theyre using geometry to drive the expressions how do they manage to make it prefectly hug the lego head? did they make a flat face and then using a bend deformer to wrap it on the cylinder head?
I also wonder how they managed to layer teeth and mouth if they used geo.
Open for discussion, and i will be trying to recreate it.
Also everything ive seen on the internet of people trying to do this is just texture swap and isn’t usable for any kind of acting animation like animal logic’s rig.