Torsten Thuenen is entered in the “The Journey Begins Challenge” update: View Challenge Page
YEa! welcome torsten , have fun!
OK, I am in.
Heres a first rough idea that came to my mind. Characters we be replaced by non-human ones.
I just start modelling a little.
I have a rough picture in my head on how the characters should look like, but I havent made concept yet. I just know how the boots should look like ;-).
So here is a first WIP.
dat’s the spirit, first the boots then the concept
Modelling already, eh? Nice work!
The wrinkles look a bit strange on the boots, more like lumps, but of course judging by your concept the boots will be very small on the screen, so no big deal.
You´re speedy, you already started modeling!
But I have to agree with burpy: don´t add too many details on the boots and don´t make them so high-poly, because you´ll hardly see them in the final render.
Be careful with the polycount! :wip:
Thanks, for the comments.
Youre right with the wrinkles I will refine them. I am not sure about the camera angle jet. I think I will change it so that the mail character is very close to camera. So I will need him to be very detailed.
Btw. I am not using polygons. I am using Hash Animation:Master and all the models are spline based.
wow. awsome shoe… very nice modeling :buttrock:
Again, nice clean modelling with the belt! I want to see the character though!
But you still have to work a lot on that head!
I roughly put together the single parts that I have so far. All of them are still under construction especially the head, but this should give a better impression of how the character will look like.
Nice start, keep messaging those polies
Nice model, only crit is that the half of the vest without a pocket is way too straight, curve it up some like the other half.
A parrot-headed pirate? Its all good, hahah, bring it on!