And last model with texture Scence Background in concept and maybe change something from concept skectch. Because I think that environment light and shadow is important in process Compositing.
Cool man !!
this image is use occusion in ambient color shader because I want to keying color in Comp and can use different shadow on character and prop in scence.
Background to comp with specular and occusion path.
And I don’t render character Because I want to usebackground shader to cast shadow from prop ( Dog, robot, car, monster)
:bounce: Keep it up. you’re doing well. Good luck
Lucky in game lucky in love Gong! aob aob :>
Thanks man bunny boy
and now I comp scence If I finish comp . I hurry sent link to see it.
I render path Occusion to use in Blendnode Multiply. And use Shader lambert fill color for keying in Comp.
Picture Sky use for last layer background.
If someday in the future robots or machines that were built by human develop
their thinking ability and have thought just like human’s and animal’s,
the journey between them can always happen together without the limited.
Thank you everybody to visit my work
The first to join challenge and I hope everybody goodluck in challenge.
Great job! I didn’t get to see this until now, really nice work I must say! Funny character concepts and lovely final image! It’s worth much more attention
I like your textures well and the angular kind is interesting.
Thank you very much " lilCara and Derferic " .
And I hope everybody like it.
I enjoy with my character because I like to build it 555
good work but i like more funny shade your work half real and catoon it make so not fun?
Oh … Great work !! … i think your skill level up
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.