The Journey Begins Challenge (3D) Entry: laurent antoine lemog


#381

Hey Laurent!

Impressive perspective here, and the details:thumbsup: …a little bump with great effect!

Good progress for the man without time…:smiley:

-sabrina


#382

WHOA!! Scale is impressive!!

Great work :applause:


#383

Morning all my friends… and again, much thanks for your presence here on this thread to support me and my work… impressive of pleasure for me… :bounce:

Hahaha… after GP’s… after Mites… Ants ? why not :scream:

:thumbsup:

yep… finally, I’m really satisfied to start this gate… even if in first, I didn’t have much motivation for it… because of course that wasn’t the most interesting thing in this expo…

TY Antone…

hmmm… I will see certainly during the texturing, if I keep a map or if I modelize these details…

You’re so kind Gunie… but I really don’t know if I can keep like that… to see then…

Hahaha… this time, not enough for sure :scream:

huhu… maybe it will be better to see the result before to say that girl… anyway, thanks for your words… really apprecied at this moment. :slight_smile:

Of course mate… that prepare UVs for the texturing step :twisted:

Thanks for your words and wishes Eric :thumbsup:

Hahaha Sabie… don’t speak about “time”… this word is now banned :smiley:

Grazie Andrea :slight_smile:


#384

That looks awesome Laurent!


#385

What software u used for the bumps?Zbrush?

So far this project is one of my favourites,so keep going…


#386

Nice lolo,

you work, you work, and you never stops!

it’s very splendid ! :applause:

c’est vraiment très beau, je reste admiratif (ou sur le cul :argh:) devant tes réalisations !

bonne continuation.

ps: je vais enfin pouvoir commencer moi…:banghead:


#387

Thanks Corrie :bounce:

Simple… only Photoshop and Maya bump… :slight_smile:

Oooh… always stopped… but always the envy to work… :scream:

[size=2]

Hahahaha… we’re all waiting for that my friend :wise: GO GO GO :bounce:

mmmh. I’m very late this morning… I don’t post my morning update for the moment… :cry:


#388

wow, like everybody I really like the bump on the last render .

But I don’t understand how you can have these kind of effect so far
far from the camera … is it bump mapping or displace mapping (or perhaps
normal mapping ?!) ?

And with all of this, you’ve got the time to go to the night club :smiley:et béh … !


#389

[QUOTE=Lemog]

Beautifull:thumbsup:


#390

Just simple bump mapping…

And with all of this, you’ve got the time to go to the night club :smiley:et béh … ! [/QUOTE]
Hahaha… also queen of the night :scream: hahahaha :smiley:

Madshooter -> thanks Roshan :thumbsup:


#391

Wow! :drool: Really love the detail that’s going in there. Great sense of scale. I realy hope the bump detail will show through in the final comp. Have you considered adding displacement instead?

Great job nonetheless! :thumbsup:


#392

The beginning of the main part of the Monumental Gate… remain much work, but at this step that can give a good idea…
…maybe the circular part seem not to have enough iteration… but I must take care with polys number, and I mean with the other details missed that will be good… we will see then…

The thing at the top is the front part of a boat, with a woman below…
This boat was named “lutece boat”… “lutece” is the antic name of Paris.


#393

Queen of the night:eek: …you’re always surprising me again:D …

-sabrina


#394

That will be finally very little and a bit far… conjointely with the real map… that will be sufficient I mean… I don’t think displacement is this case must be usefull… just adding render time than quality of viewing… of course, if I keep the planed framing… if not, all is possible… thanks for your comments Jesus :thumbsup:


#395

hahahaha… sorry… just a “furry queen” :banghead:


#396

Woohoo! :eek: Latest image is even better than last.

About the iterations. At this distance it is noticeable. I suggest raising the iterations only if you plan on having the gateway this close to the camera. If not, keep it that way. :slight_smile:

Btw, I am also working on some architectural modeling right now for my challenge. Pretty new to it…maybe you can help. Do you only model with quads? Or, do you use triangles and n-gons, too? I usually stick with quads when modeling characters and such but I am finding it very difficult when modeling architecture. Any suggestions?

Keep it up.


#397

You…are…insane…:eek: ~ in a totally good way! :thumbsup:

Amazing work Lolo…

Cheers, :slight_smile:

~“Beckie”


#398

hi lemog my friend .how are u.your thread seems interesting to me.


#399

wow!!! talking about detailed mesh. I like the detail especially the fence. Nice concept!!! great job!!!

cheers!!!
megabytes2004


#400

This sounds like SIGGRAPH just before the show floor opens, LOL :beer:

;)