Here is a new updated picture. Hows this picture =)
the JAWS effect
Hi Anthony, please pay closer attention to the object reference. =)
The spikes are not 90degrees away from eachother, in the reference they are either side. 180degrees to be exact.
Both spikes are exactly the same shape, except one hangs down…
I’ve wondered if the other side adjusts as well, which I imagine it does. Reason why it is still in that position is because of gravity. I believe that once it enters the body, it extends.
The same applies to the dangling one, it HAS to be loose for it to enter the body. The spike contracts and then expands when pulled open.
So build it in parts like I said, so you have full control.
The pointy bit, it’s too angular.

And the new ring bit you built needs to be a ring, so it’s around the tube.
Have a look at this image.
Where he is holding the spear, you’ll notice the brass bit is a ring around the steel tube.
So you are able to see the inside of the tube. Which the tube is mounted on to the gun.
And the rope is attached to the ring.

Ok I’ve worked on the harpoon some more as shown in the pictures. I show images don’t show the tips having blades on them so i didn’t put them on if you would like me to I can add them. I’ll try it texture too.
I also added a set driven key to move the blades up and down as it fires.
Hopefully 3rd times a charm
Were not gonna fire the harpoon, they will all ready be stuck in him. Thats great what you did with the new version, send the model in obj fomat to Dazzan.
4 am…well you r in the zone dude,cant be long to Final Base.
When u got the time show us the quad lines as well!
As you got perfect Quads ,he can be tweaked to perfection.
Dazz
Robert, is this th last update of the base?
Im looking for the claspers,but cant see them.Are you going to extend out in Mudbox?
nice though,interested to know with good quads how much can mudbox go up in polygons!
Show a wire,it would look nice!
Well done.
Robert,
I sent the obj file to Dazz, Please let me know if you need anything else.
hi lee,
ive sent you a email with instructions to your mail,and the shark tail obj.
I like to see a muscle rig sim with ripple and flex,and any controls,it will give me an idea on where to go on the main body,jaws.
We can worry about the human rigs later.
Regards
Dazz
Hey dazz I’m having some issues with the OBJ file I’m getting some weird issues when I import it to make a long problem somewhat shorter I’ve gotten errors like this $bufferName = “file -import -type “OBJ” -gr -rpr “grp” -options “mo=1” “C:/your/file/path/” +$i +”.obj"";
And I’m also getting some issues when I try to rotate around in any view the fish tale will also partly disappear when I rotate around the screen.
I provided screen shoots I was doing some reading .
I was wondering could I get in an fbx file format that’s supported by Maya and max.
Or if you have any ideas please let me know.
Thanks
I emailed you the attachments pics personality because they wont fit on the thred feel free to send them to airflow if he has any ideas…
–Anthony
Hi lee ,yeah for some reason i cant see the object in maya either,so i hope robert reads this and send s me a fbx.Im out tonight with the storyboard artist.so i wont be around until morrow.
Thanks for your mail.
regard
dazz
Ok all TAIL sorted and emails sent to Robert and Lee.
Just to let you guys know ,had a great meet with Herman on the storyboards.and he will be posting as soon ashes ready,but i think i saw a background detail image for a object.I think it was fantastic.
Just the kind of details we need.
Hope he posts it in the next few days.
All the best
Dazz
Now dont go getting cynical old boy .LOL
Funny enough , its not About vue,so dont worry,and i think hes got a better way than Vue for the cloud design,it his specialality .Its about the little details to make the project stand out
Remember,i buy the coffees, you guys fight about software,but i think you might have an allie in Herman.
Lets see what comes up!
soon i hope.
will probably have another session on storyboards at weekend.
dazz



