Thanks for the compliments!
My glass settings are pretty basic. I guess one thing I do that some people don’t is modify the Reflectivity Edge Controls to make the glass reflective along the edges, but basically not reflective where the glass faces the camera. It’s how glass really behaves.
Other notable tweaks might be that I have the wine reflectivity set at zero, and I very slightly scaled the wine object so that it actually penetrates the walls of the glass a bit a trick I learned using modo. Really helps the realism, and avoids the kinds of artifacting you can get when two transparent surfaces are touching. I also like to drive the spec size up to 500.
Have a look:




I really do like to keep things as simple as possible. I suppose if the scene were against a brighter background I might have used a little edge transparency falloff too, but I think it would have made the glass too dark in this scene, plus it requires using a dark glass color and that complicates setting up the other controls a bit.