I am a huge supporter of iray and I am very excited about what the future holds. I feel like installing iray in maya right now is a bit like seeing excerpts of an obscure movie at comicon. It can be very exciting and you can see some great stuff, but its far from a polished movie theater experience.
I would recommend that anyone that tries out iray never put it into production on anything that has a near future deadline. It is not production ready in that way. Having said that we have shipped a few shots that used it, but they were short and simple.
A good reason to play with it now is that there are limitations to GPU computing, There is very little gpu memory right now. This is not very likely to change. Regular CPUs will always have more ram available than a GPU. So I am not convinced that there will ever be a time that GPU rendering totally takes over. But having iray as a mode of mental ray seems like a great move. You can always fall back to regular mental ray if you have a heavy scene. Now its just a matter of getting iray up to mental rays level of refinement. (kind of an oxymoron)
Anyway, all we can do is wait and watch and hope that iray will get better. In the mean-time, regular mental ray is my staple.

maybe someone have an idea how i can reduce the gain in my images. i know that i can increase the samples, but maybe there is another way to get a good looking image with an acceptable rendertime. i think 4.5 hours rendertime are to much for full hd…


