If using Maya 2011 you can simply put Input to say sRGB, meaning that all your textures you plug in are handled as gamma corrected, which is the same as using the gammacorrect node.
Then under Output, you put it to Linear. Using a exposure_simple node on the camera is recommended with gamma set to 2.2.
The 3ds Max 2011 Subscription Package obviously comes with iRay support, and by support I mean some kind of GUI to control it all, at least thats what I heard.
