Hi guys,
I am getting back into iray testing and trying to render some old interior scenes we did just with final gather.
One of my issues is with textures.
Before all textures had maya gamma correct nodes flugged into them to linearise them. However these nodes do not appear compatible with iray.
Can I ask how others have rendered their textures for linear workflow? Have you just coverted them to linear in photoshop/nuke first or are you able to get a gamma correct node/mip_gamma_gain node to work with iray?
Many thanks,
Richard
