Hi Dagon,
Thanks for this useful post. I’m using an IBL testing iray. I was just playing around and I noticed changing the ‘environment lighting scale’ string has the the same effect as adjusting the color gain for the IBL node (using maya here). Are there any differences between adjusting these two variables?
Also should you multiply direct lights and indirect lighting( IBL) by 3.14 when using iray ? I understand the reasoning behind multiplying your lighting by pi when using iray, but theres one thing I don’t understand this magical multiplication of ‘3180’. I’m saying this after seeing your lighting scale of 0.318.
Off the topic of iray, I see this multiplication of 3180 used alot with creating HDR scene lighting. For example djx’s sun&sky script automatically multiplies the rgb scale of the physical sky by 3180 taking it from the default rgb scale of 0.0001 to 0.318. There was also a thread a while ago where people were testing the physical correctness of lights in maya, and they found that multiplying the intensity of lights by this number ‘3180’ gave the most physically correct result.
I have since been using this as a base for creating HDR scenes, multiplying my lighting by this number and leaving my cm2 factor in my exposure photographic shader set to ‘1’. I have never quite understood the reasoning behind this. Would greatly appreciate it if you could explain this for me.
-Chris
