The Incredible Hulk.


#169

Laa-Yosh:
Yes we can add displacements to MasterZaps new Skin+ shader, infact I already have as well as some other stuff.
I will talk to MasterZap and see if its ok to release this modified version here.

In 3dsmax all approximation settings can be set in the render dialog under the tab rendering.
I use View, edge length = around 1, distance = 1 (if 32bit and range 0-1), subdivisions around 4-16k and you can uncheck smooth if you want. These settings can be done on a per object basis as well.

/Jonas


#170

Here it is:
http://www.subdivme.com/skinplus+.mi
Just download and install it like the shader on MasterZaps blog.

All I added was displacement and separate control for specular/reflective bump:

Oh, and if your material doesn’t use displacement, delete the Heightmap shader from the displacement slot or turn off displacement in the render dialog or your renders will be slower, or at least not as fast!


#171

Awesome , Thanks for Sharing your shader Jonas and MasterZaps :slight_smile: !


#172

Thank you very much Jonas and Master Zap. Jonas, you are really making me want to go home and start up max. Lately I’ve been using Maya at work with no energy to do anything at home :sad:

Kul att se att svenskar är så bra på att utnyttja och uttveckla mentalray :smiley:


#173

Thank you Jonas and Master Zap for sharing :slight_smile: Is great that you are working with Master Zap to make this shader better :slight_smile:


#174

this guy is the best, the close ups of the head are my favorite, but do you have a bigger render of the head close-up. i’ve been using the first one as a backround since you posted it!

great stuff!


#175

How many polys are your pants?
Im curious to see how highly detailed in the modeling the pants are.


#176

Really stunning work!

As a long time HULK fan I must say it ROCKS! :smiley:


#177

great work jonas, love your other stuff too. you have a very good sense of color and light besides great modeling, form and everything else…
i was wondering if you could tell a bit about yourself and where you work in europe? what is it like for a person such as yourself who focuses on character art working in that area? is there quality work around? or must you do things you would never do on your own because there isnt much character work needed? i’m sorry if im blunt but im very curious about moving to europe myself seeking character art jobs and not commercials with bouncing furry bunnies selling batteries.
oh, i’d also love to know what’s your pass breakdown workflow :slight_smile: if you render each light on it’s own and break that into passes(which?, if you could even show thumbnails of all the passes you extracted that would be cool)… like in your composite render with the background plate i noticed you had a highlight/backlight fresnel edge glow but it wasnt a light source nor reflection? i can only assume it was like a fresnel pass multiplied with the backlight pass to have it only be visible from specific back angles? that one thing in your render got me thinking (“wonder what the heck did he do to do that?”) heh.
thanks!


#178

Hey jonas and master zap, thanks for the great shaders.
Jonas, your hulk is amazing, much better than the new hulk (movie).
Thanks fr share our work with us!!! :surprised
If is possible tell us more about your modeling, texture and light process. little making of mabe? :thumbsup: thanks!!


#179

Thanks for sharing your stuff, my son is a fan of Hulk and yours is his favourite representation :applause:

CU


#180

Are there plans for an animation?


#181

Awesome, perhaps thigh it’s not big enough but I like it very much.


#182

Jonas, you have really inspired me. I wanted to try out your shader, but being an XSI user, I had to convert it to an spdl. I just got it working. If any other XSI users want to check it out, it is available here. Thanks to you and Master Zap for sharing it.


#183

Best hulk ive seen. 5 stars from me.


#184

i like it alot! alot alot! get some one to rigg it and send it to me so i can have fun animating it! lol good job!


#185

Great works man! Fantastic textures and shader!


#186

the picture of the head, where you cant see his eyes, is amazing,
he looks about to get REALLY mad.

dont know if the leg should be bigger, considering the size of the upper body.
the skin is great, it feels like him.

you can try to make him very angry. like screming , after all he is hulk,
"madder hulk gets, powerfull hulks gets =)

very encurage work.


#187

Great work here Jonas, it was well worth me digging my password out for this account. Incredible detail.:slight_smile:


#188

Awesome work on the Incredible Hulk. Its truly inspiring. Thanks for sharing your process :slight_smile: