I recently started a new portfolio project. My plan is to practice face modeling without references.
This is my workflow in Luxology's modo 301: 1. SDS basemesh 2. UV unwrap and layout 3. Sculpting of details via image based sculpting I want to acquire an efficient workflow with just one tool for everything. The sculpting of a head takes about 1 to 3 hours right now, depending on complexity. The base mesh took much longer though. Please give me a note if you want to see base mesh, wireframes or anything... Later on I will do some normal map baking and texturing, but for now it's all about modeling. Head_001 [img]http://www.pointsnap.com/download/CGTalk/faces/Face_001.jpg[/img] Head_002 [img]http://www.pointsnap.com/download/CGTalk/faces/Face_002.jpg[/img] Head_003 [img]http://www.pointsnap.com/download/CGTalk/faces/Face_003.jpg[/img] Hope you like the guys. Feedback is much appreciated. I am also working on a female head. Mapping is not done yet, but I will post it soon. Best regards, --Espen