WHy not just make a 3d model of a piece of paper with the drawing printed on it, maybe with a little page curl at one of the corners if you want to be really ambitious.

WHy not just make a 3d model of a piece of paper with the drawing printed on it, maybe with a little page curl at one of the corners if you want to be really ambitious.

I know you’re not supposed to use pre existing work, but i still forsee many people taking a human they’re already done and just tweaking it to make it look like this.
hello!
how funny i just started this man 8 days before the challenge got annouced! :
http://animatic.no-ip.com/cgi-bin/img.pl?dir=/projets/wip/averageAnatomy/&width=400
Anyway to follow the rules i will restart from scratch, so please post suggestions (i am real newbie in anatomy) before i made a brand new man.
I agree that the fantastic Leonardo drawing show a lot of things with a small amount of strokes. I think it’s really full of informations, and really hard challenge.
Are we supposed to produce an ink style render, or skin shading ??
The problem is that actual human photo references only show over muscled men… if someone know more realistic (i mean less athletic) body phot refs that would be fantastic.
Anyway i just bought a couple of books and decided to learn !
Happy challenge to everyone
This contest sounds neat, I’m going to use maya and z-brush for it. Hopefully, it will help me improve my Z-brush skills for detail. I don’t know if I want to do a body part or the whole model yet.
Profesor Peter Ratner’s workshop. I have Pieta and David in one:) . All body elements, full perfect human model. Yep. I’m digital rasist
and mesh monster inside me is back. I feel it.
Pieta’s model i saw here wasn’t perfect or was far from perfection. You saw what i mean.
Oki doki. Your Z-Brush vs my hand and pure modeling without helpers. It’s my deal for a challenge with you guys. I know what yo can do, Z-Brush is wundabra and amazing future tool, aber, aber, i prefer sure hand than fake 3D with 2.5D.
I think it’s a fantastic idea, as this will let people be a tad more creative on their deliverable. And for those who say it is so easy, well then show us…
The hardcore modeling challenges have taken over this site! hahaha
Voila. Is on the way. I’ll do and show my best. Yep. … have taken over this site and most of people here! 
Ok we have WIP threads for:
HARDCORE MODELING: Vitruvian Man: Body Part - Nux
HARDCORE MODELING!: VitruvianMan: Full Body & Shading
HARDCORE MODELING: VitruvianMan: Full Body & Shading - Stahlberg
Am I missing anyone?
-R
oDDity don’t get me wrong, I’m not joining this challenge due to a lack of modeling skills, yet you seem very confident in your skills the Vitruvian Man is not just simple generic anatomy…look closely at his face and how much detail is in there, he has hanging loose jowels, a cleft chin and wild hair, all of the muscles on the leg are hinted too and it’s very subtle yet if you have the arms in the upper most position you will need to sculpt differently the area where the deltoid creases at the head of the humurus and the Clavical.
You are setting yourself up for much scrutiny with your arrogant attitude, and don’t overlook the beauty render, if your lighting can reflect the same subtle details as the original you will have a closer replication of the original.
Nicely put Funxer.
I liken this challenge to most modelling based on concept art - where the image is not exacting enough to draw upon directly. Some research, knowledge of the subject, and the ability to interpret the concept throughout the finished model. To capture the spirit of the concept is key here.
In this case, Da Vinci has drawn an aged man, I would say no younger than 40 years old from both the face and body. Finding reference for such a subject is, perhaps not surprisingly, difficult.
By no means is this “generic anatomy” as some have put. This fellow has character.
Personally I’d find it far easier if someone were to ask me to replicate an existing object, with all the reference I needed. That was one of the reasons I skipped the two previous challenges. I would have learned how to copy, not necessarily to understand.
indeed, that’s incredibly hard to find, even in drawing or photograph books.
You’ll find plenty wonderfull old people head, but no old nude people.
By the way di wonder if 3dsk solves this, if yes i may give it a try…
I had a quick look on 3Dsk, nothing particularly suitable.
It’s doubly hard to find anything due to the fact that few people have the same lifestyle they did 500 years ago - certainly of a person of that age. So even if we did find any nude reference from that age group it’s highly unlikely they’ll have a similar build.
i guess the only way is to take a look at many michelange / davinci drawings…
I am sorry but as i just did a (45 y old) man body latelyand i don’t want to break thge rule of not reusing it, I wasn’t very motivated for the challenge (i am currently having fun modeling animals) and the dead line will come shortly now …
I hope someone can do something with the L. Da Vinci vision, telling a lot with very few strokes (or edges) or like Mailes Davis said : don’t play too many notes, only the good ones…
best regards
I think you’re tyring to read more into it that is there.
You can see from the drawing, specifically at the waist, that the guy is very well defined, with virtually no body fat. This is normally the way such subjects are portrayed, to have the muscles defined properly, and that’s the way in should be modeled.
In this case, a 45 year fat-less body is no different to a 25 year old fat-less body, since it’s mainly the fat and saggy skin that makes the difference, but on such a well toned body, age is going to make little visible difference, except for the face and to a lesser extent, the hands, he will also be more vascular as the skin moulds around the veins more in later life as it loses its springiness.
Look at Arnold Schwarzenegger’s body to see what I mean, and he’s 55.
Hey i hope its not too late to join, but ive been workin on this for a couple weeks, my post is:
HARDCORE MODELING!: VitruvianMan: <<Full Body and Shading >>
here is my wip post
HARDCORE MODELING-Vitruvian man, John Conelea
Alright Everyone here is My FINAL POST!!
I acidentally named my WIP post, so here is my offical one,
My WIP post is: http://forums.cgsociety.org/showthread.php?t=382711 -->(and is
calledHARDCORE MODELING-Vitruvian man, John Conelea)
Here is my Final image, Hope you Enjoy!
I modeled this piece in a about a 25-30 hours. I modeled the base mesh in Softimage Xsi 5, and then brought it into Zbrush for high poly detailing. After creating a displacement map, I brought everything into Modo, and rendered it with GI and Micro poly displacement. I really enjoyed doing this Hardcore modeling challenge, and learned alot. Thanks Robert Ortiz+CGTalk!!

Here are all the links to the other images:
High res image: http://i17.photobucket.com/albums/b59/plethora3d/highres.jpg
z brush detail: http://i17.photobucket.com/albums/b59/plethora3d/zbrush.jpg
front: http://i17.photobucket.com/albums/b59/plethora3d/front.jpg
back: http://i17.photobucket.com/albums/b59/plethora3d/back.jpg
side®: http://i17.photobucket.com/albums/b59/plethora3d/sider.jpg
side(l): http://i17.photobucket.com/albums/b59/plethora3d/sidel.jpg
top view: http://i17.photobucket.com/albums/b59/plethora3d/top.jpg
bottom: http://i17.photobucket.com/albums/b59/plethora3d/bottom.jpg
Ok here is my entry
I said i would do it so here we are.
I only ended up spending maybe 12 hours on the model. I gave Zbrush a bit of a go on this one. I havnt used it on a project before. I do believe i will use it again.
Hopefully next organic model round i can find some more time to have a good go at it.
Also Hopefull not another naked guy.
higher res- http://forums.cgsociety.org/attachment.php?attachmentid=98999
front- http://forums.cgsociety.org/attachment.php?attachmentid=99000
back- http://forums.cgsociety.org/attachment.php?attachmentid=99001
top- http://forums.cgsociety.org/attachment.php?attachmentid=99002
side- http://forums.cgsociety.org/attachment.php?attachmentid=99003