The Hardcore Modeling MINI-Challenge #3: Vitruvian Man


#17

well… it’s unfortunate that some feel like this challenge isn’t going to be a valuable exercise in modeling since it seems similar to the david challenge. I know for myself, from my experience, to get better at something i have to practice it over and over.

with that said… i have a question for our illustrious leader, roberto:

suppose i start this project and plan on doing the full body, but find i don’t have enough time to finish the full body, may i switch to just a body part? or conversely… if i find i am making really good time may i switch to full body shaded?

peace – eric


#18

I would have to respectively disagree. One would assume that Leo would have taken into account more of the underlying structure far beyond the fictitious idealism of the vitruvian man that you describe. The challenge is to recreate the anatomy of this illustration in a manor that represents Da Vinci’s time spent with corpses, autopsies, dissections and other scientific and artistic endeavors. This does not lend to fictitious anatomy but it leads to the creation of the perfect male anatomy. Though this may step on some feelings, unlike the David, Vitruvian man is light-years beyond Michalangelo’s sculpture as far as anatomical structure.

Think of it as recreating someone’s facial features by studying the skeletal remains of someone who was around several hundred or thousand years ago. But aren’t you lucky, you get to have an outline and his face.


#19

What research and preparation exactly? Anyone who already knows human anatomy won’t need to do any, because as an anatomist, Lenonado was simply concerned with copying human anatomy as accurately as possible. You say his ‘style’ was to exaggerate the anatomy, but that is not a style, it just a way of making it easier to read.


#20

I agree with oDDity, I believe this choice will be very easy because all you need to do is model half the generic anatomy and then mirror it. With the David competion, we had to either model everything from scratch (both sides) or we made a high poly model and then rigged and tweaiked a lot, completely making it unsymmetical. You can argue taht it takes creativity, but so what this is a modelling challenge. This seems like it should be a general project and not a modelling one. Thats just my idea. When I first read the rules for a the David project I was very excited, it seemed like a lot of fun, and many joined in. I think we can see that it didnt happen on this choice. To be honest, mona lisa would have been a better choice, because it is also a 2d image.

Also a really cool project would be the Pietà, but that would have to be a while from now because we’ve already done a sculpture by Michelangelo.


#21

OK I ave read your points, and I will take them in consideration.
I do promise that we will do the pieta soon.

-R


#22

Why not model so that when you look picture it looks same as original(2d) but when camera moves you realize that it is 3d?


#23

WHy not just make a 3d model of a piece of paper with the drawing printed on it, maybe with a little page curl at one of the corners if you want to be really ambitious.

:smiley: :smiley: :smiley: :smiley:


#24

I know you’re not supposed to use pre existing work, but i still forsee many people taking a human they’re already done and just tweaking it to make it look like this.


#25

I guess thats why you need to show wip images.


#26

hello!
how funny i just started this man 8 days before the challenge got annouced! :
http://animatic.no-ip.com/cgi-bin/img.pl?dir=/projets/wip/averageAnatomy/&width=400
Anyway to follow the rules i will restart from scratch, so please post suggestions (i am real newbie in anatomy) before i made a brand new man.
I agree that the fantastic Leonardo drawing show a lot of things with a small amount of strokes. I think it’s really full of informations, and really hard challenge.
Are we supposed to produce an ink style render, or skin shading ??
The problem is that actual human photo references only show over muscled men… if someone know more realistic (i mean less athletic) body phot refs that would be fantastic.
Anyway i just bought a couple of books and decided to learn !
Happy challenge to everyone


#27

This contest sounds neat, I’m going to use maya and z-brush for it. Hopefully, it will help me improve my Z-brush skills for detail. I don’t know if I want to do a body part or the whole model yet.


#28

Profesor Peter Ratner’s workshop. I have Pieta and David in one:) . All body elements, full perfect human model. Yep. I’m digital rasist :wink: and mesh monster inside me is back. I feel it.

Pieta’s model i saw here wasn’t perfect or was far from perfection. You saw what i mean.

Oki doki. Your Z-Brush vs my hand and pure modeling without helpers. It’s my deal for a challenge with you guys. I know what yo can do, Z-Brush is wundabra and amazing future tool, aber, aber, i prefer sure hand than fake 3D with 2.5D.


#29

I think it’s a fantastic idea, as this will let people be a tad more creative on their deliverable. And for those who say it is so easy, well then show us… :slight_smile: The hardcore modeling challenges have taken over this site! hahaha


#30

Voila. Is on the way. I’ll do and show my best. Yep. … have taken over this site and most of people here! :slight_smile:


#31

Ok we have WIP threads for:

HARDCORE MODELING: Vitruvian Man: Body Part - Nux
HARDCORE MODELING!: VitruvianMan: Full Body & Shading
HARDCORE MODELING: VitruvianMan: Full Body & Shading - Stahlberg

Am I missing anyone?

-R


#32

oDDity don’t get me wrong, I’m not joining this challenge due to a lack of modeling skills, yet you seem very confident in your skills the Vitruvian Man is not just simple generic anatomy…look closely at his face and how much detail is in there, he has hanging loose jowels, a cleft chin and wild hair, all of the muscles on the leg are hinted too and it’s very subtle yet if you have the arms in the upper most position you will need to sculpt differently the area where the deltoid creases at the head of the humurus and the Clavical.

You are setting yourself up for much scrutiny with your arrogant attitude, and don’t overlook the beauty render, if your lighting can reflect the same subtle details as the original you will have a closer replication of the original.


#33

Nicely put Funxer.

I liken this challenge to most modelling based on concept art - where the image is not exacting enough to draw upon directly. Some research, knowledge of the subject, and the ability to interpret the concept throughout the finished model. To capture the spirit of the concept is key here.

In this case, Da Vinci has drawn an aged man, I would say no younger than 40 years old from both the face and body. Finding reference for such a subject is, perhaps not surprisingly, difficult.

By no means is this “generic anatomy” as some have put. This fellow has character.

Personally I’d find it far easier if someone were to ask me to replicate an existing object, with all the reference I needed. That was one of the reasons I skipped the two previous challenges. I would have learned how to copy, not necessarily to understand.


#34

indeed, that’s incredibly hard to find, even in drawing or photograph books.
You’ll find plenty wonderfull old people head, but no old nude people.
By the way di wonder if 3dsk solves this, if yes i may give it a try…


#35

I had a quick look on 3Dsk, nothing particularly suitable.

It’s doubly hard to find anything due to the fact that few people have the same lifestyle they did 500 years ago - certainly of a person of that age. So even if we did find any nude reference from that age group it’s highly unlikely they’ll have a similar build.


#36

i guess the only way is to take a look at many michelange / davinci drawings…
I am sorry but as i just did a (45 y old) man body latelyand i don’t want to break thge rule of not reusing it, I wasn’t very motivated for the challenge (i am currently having fun modeling animals) and the dead line will come shortly now …
I hope someone can do something with the L. Da Vinci vision, telling a lot with very few strokes (or edges) or like Mailes Davis said : don’t play too many notes, only the good ones…
best regards