THE HARDCORE MODELING MINI-CHALLENGE #2! Big Ben


#48

why would a pro make it one mesh? wouldnt that make it hard to apply changes? just askin, wat are the advantages?


#49

This is what I have so far… Im pretty new at Wings3d…I dont got much experience


#50

This challenge looks great!

I’m in!

[]s
carlos


#51

i will try to participate in this modeling challenge…
have so far only this, but will try to keep it up

tri count : 45000


#52

sirpetr: Don’t be so modest. You’re off to a great start! I especially like the windows on the bottom, the decorations look great.

One thing, please keep posting your progress on a separate thread, and not in this main one. I promise to subscribe and follow it and try and offer some criticism and tips :thumbsup:


#53

great work sander, good to see u promote blender in here.

can u give me an adress of that media colledge in amsterdam , never heard of it.


#54

Can anyone comment on this, what would be the benefit?

Personaly id weld everything, not cause im pro… its just what i do.


#55

No offense to anyone (including you, nighttrain), but I fail to understand where welding all the verts come into play.

I think the only reason why someone might want to have that effect is to smoothly blend two shapes together in the mesh with a nice beveled appearence where the shapes intersect (as you would need to have it as one clean mesh with welded verts to accomplish this cleanly). But other then that, if the object calls for hard edges, I would not waste my time as a modeller concerning myself with wedling verts… In game development (many moons ago), we had to do just that (weld all verts) for the simple reason that engines back then used vertex lighting. But nowawdays, this isn’t necessary. Especially seeing how this project is not geared towardes videogame modelling, it is rather pointless (unless as mentioned above, you need beveled edges).

Cheers,

NRG


#56

Here is the thread for my progress on the Big Ben project…


#57

I’m not joining in but I couldn’t help but poke me head in here as I have modeled the tower of London and the parlement buildings years ago for the sequal to Peter Pan called Return to Never Land. Lots of fun.


#58

I’ll give it a shot, but I’d be one week late. As it is, I can probably only do the clock face. Hopefully this challenge would help me be a more efficient modeler :slight_smile:


#59

As a newbie I really liked a lot to try to model the clock face detail.
I learned a lot about simmetry, replicating objects and it was really funny :slight_smile:
I envy all guys that are pro in 3d (I only have time at night after work for modelling :frowning:

Dont’ know If I will succeed in finishing before deadline heere the link to my thread


#60

Hello guys and girls, i tried to participate with the best of my knowledges at this contest with short deadline and lot of difficulties. I begin it maybe too late, but that was fun :bounce:.

I have started the project with XSI to try to learn it, but the difficulty was to high and i was searching too much to do something that could took me 2 min in 3dsmax so i switched of program will the process.

I didn’t count the time but its about 10 hours for this little part :D. I’ll try to finish it on my own, i think its a good personnal challenge and it can have a place in my future demoreel.

ok here is the link to my thread http://forums.cgsociety.org/showthread.php?t=365859

I’ll post some wireframe shot later. And i don’t think that a side view could be interesting :wink:

600x800 pictures (clic on the picture for a larger version 1200x1600)

I’ll try to be in time for the next challenge.
Cheer to all people who had participated to this challenge, u have all done nice work! :applause::applause:

Sorry for my english :smiley:

Later !!!


#61

To all reading this, you have UNTIL FRIDAY to finish your entry.

have fun!

-R


#62

Ok here my final result for saturday vote, i had time to finish what under the clock, but i didn’t had time to work on the roof, i’ll still have time to work on it, but after the vote ;).

-The link of my post

Stats
3D Studio max 8
vray render
basic color for the texture
faces 417 431
vertices 511 427

Ortographic views 800x600 [size=1](didn’t have time for best quality render sorry)[/size]

-front view

-top view

-wireframe(too much edges in this)

between 15 and 20 hours (hard to say cause i give a lot of small periode of time)
still lot of time if i wanna finish the work :smiley: I’ll try but like a participant of the david challenge said, it’s harder to continu after the deadline…

I hope u like it, good luck to all modeler :thumbsup:

(Clic on the picture for larger version)

Final render (1200x1600)

Close up (800x600)


#63

impressive


#64

Ill post the results tonight.

SO if you want to vote you have about 8 HOURS.

-R


#65

I would like to thank all who participated in the second Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.

Ok drumroll please, here are the winners!
Keep an eye on this >>>>LINK<<<<for future challenges!
________________
Ok drumroll, here are the winners!

[font=Verdana][size=3]

Best Detail Model_________________

[b][size=3]Artist: [font=Arial]Erik van Helvoirt (Phade01 )

[/font]WIP Thread:[color=darkorange]Hardcore Modeling Challenge: Big Ben - Clock Detail[/color]
Comments:Final Entry[/b]

I’m really pleased with the end result, i don’t think i ever made anything this detailed.

Render time: about 7 hours
Rendered and modeled in Cinema4D
Time spend on it: estimaded 60 -70 hours

Final Entry:

1600 x 1200 Version

Orthographic views:

- Top
http://img453.imageshack.us/img453/3384/3top8ee.jpg
- Side (Left)
http://img50.imageshack.us/img50/3313/1left9as.jpg

- Front
http://img453.imageshack.us/img453/9568/2front3db.jpg

And the Winner…

[/size][/size][/font]
Best Modeling-Name,Most Realistic Model,Best Shading, Best Rendering & Best Overall Entry

[size=3][font=Arial Black]Artist: [size=2][color=darkorange]Petr Dvořák (sirpetr)
[/color][/size]
WIP Thread:[color=darkorange]Hardcore Modeling Challenge: Big Ben - Clock Detail[/color]
Comments:Final Entry


IMAGE1
IMAGE2
IMAGE3
IMAGE4
IMAGE5
FINAL ENTRY

Hi all. Its high time to say my last words to 2nd Modeling challenge.

Today it was really exhausting. The last day in the morning I found in the thread that we are finishing today. For some reason I thought that the dateline is 16th. It was my big fault and I wasnt really happy. But now I can say I have completed most of that I wanted.

The tower, as you can see, isnt fully completed. There is no bottom part, the easist I can say.

STATISTICS

RENDERER - MAXWELL 1.2.2a
MESHES - 2.999
TRIS - 1.156.830
VERTICES - 624.305

TIME SPEND (not exactly but estimated)

5 hours - looking for references, preparation, correction of photos - levels, sharpening, estimating measures from photos
110 hours - modeling
6 hours - texturing, painting textures
6 hours - final touches, rendering

I wasnt able to deliver to this midnight more renders. Tommorow (exactly today) I wont be at home, I will spend all the day at the cottage because of some important issues, but later will post wires and more renders. Good night.


[b][size=2]Best Modeling[/size]
[ol]
[li]Petr Dvořák (Sirpetr)[/li][li]Erik van Helvoirt (Phade01 )[/li][li]-[/li][/ol][size=2]Best Detail Model [/size]
[ol]
[li]Erik van Helvoirt (Phade01 )[/li][li]Petr Dvořák (sirpetr)[/li][li]willohmsford (Phil Nolan )[/li][li]Dominik Kirouac[/li][/ol][size=2]Most Realistic Model[/size]

[ol]
[li]Petr Dvořák (Sirpetr)[/li][li]Erik van Helvoirt (Phade01 )[/li][li]-[/li][/ol][size=2]Best Shading[/size]
[ol]
[li]Petr Dvořák (Sirpetr)[/li][li]Erik van Helvoirt (Phade01)[/li][li]-[/li][/ol]Best Overall Entry
[ol]
[li]Petr Dvořák (sirpetr)[/li]
[/ol][size=2]Best Rendering[/size]
[ol]
[li]Best Rendering-Petr Dvořák (Sirpetr)[/li][li]Erik van Helvoirt (Phade01 )[/li][/ol][/b][/size][/font]


#66

Congrats to everyone. I’m not sure who won what, that post is confusing. I must say though there was one thing that bugged me about this challenge. It’s called hardcore -modeling-, but yet lots of people textured their models, which hides detail and possibly makes up for details they didn’t model, not that I’m saying anyone did that. There was even a catagory for textures. I just think might not be the best name, perhaps Hardcore CG Challenge.


#67

Wow It great model great work

Beautiful